640 lines
19 KiB
JSON
640 lines
19 KiB
JSON
{
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"pack": "quaternius",
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"prefixe": "qua",
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"source": "Quaternius Universal Animation Library (Standard)",
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"auteur": "Quaternius",
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"licence": "CC0 1.0",
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"url": "https://quaternius.com",
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"fichiers": [
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"D:/Game/Universal Animation Library[Standard]/Unreal-Godot/UAL1_Standard.glb"
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],
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"credit": "Animations : Universal Animation Library (Standard) par Quaternius, licence CC0 1.0, https://quaternius.com",
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"exclus": [
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"A_TPose"
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],
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"chaine": {
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"methode": "auto",
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"profil_attendu": "ue4_mannequin",
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"source": {
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"type": "glb",
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"fichier": "D:/Game/Universal Animation Library[Standard]/Unreal-Godot/UAL1_Standard.glb",
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"import": "Tools/ImportQuaternius.py",
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"clips": "/Game/Quaternius/UAL",
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"maillage": "/Game/Quaternius/UAL/UAL1_Standard.UAL1_Standard",
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"clip_reference": "A_TPose"
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},
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"sortie": {
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"clips": "/Game/Quaternius/UAL",
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"rigs": "/Game/Quaternius/Retarget"
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},
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"corps": [
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{
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"nom": "Bridget",
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"maillage": "/Game/Heavy/Daz/Bridget/bridget_gp.bridget_gp",
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"prefixe": "B_",
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"gabarit": "/Game/Heavy/Daz/Anims/Idle_F_Daz"
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},
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{
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"nom": "Michael",
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"maillage": "/Game/Heavy/Daz/Michael/michael.michael",
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"prefixe": "M_",
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"gabarit": "/Game/Heavy/Daz/Anims/idle_Daz"
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}
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],
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"mod": "lpr_anim_quaternius",
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"travail": "Saved/AnimPipeline/quaternius",
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"sandbox": "Measurement"
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},
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"animations": {
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"qua_crouch_fwd_loop": {
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"clip": "Crouch_Fwd_Loop",
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"nom": {
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"fr": "Marche accroupie",
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"en": "Crouch walk"
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},
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"categorie": "locomotion",
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"accessoire": "",
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"style": "neutre",
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"usage": {
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"fr": "Boucle de marche accroupie sur place ; à combiner avec un déplacement pour une scène furtive.",
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"en": "Looping crouched walk in place; combine with a character movement for a sneaking scene."
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}
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},
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"qua_crouch_idle_loop": {
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"clip": "Crouch_Idle_Loop",
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"nom": {
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"fr": "Attente accroupie",
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"en": "Crouch idle"
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},
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"categorie": "attente",
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"accessoire": "",
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"style": "neutre",
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"usage": {
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"fr": "Boucle d'attente accroupie, pour se cacher ou observer discrètement.",
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"en": "Looping crouched idle, for hiding or watching discreetly."
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}
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},
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"qua_dance_loop": {
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"clip": "Dance_Loop",
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"nom": {
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"fr": "Danse",
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"en": "Dance"
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},
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"categorie": "danse",
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"accessoire": "",
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"style": "détendu",
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"usage": {
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"fr": "Boucle de danse libre, pour une scène de fête ou de club.",
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"en": "Looping free dance, for a party or club scene."
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}
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},
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"qua_death01": {
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"clip": "Death01",
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"nom": {
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"fr": "Mort",
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"en": "Death"
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},
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"categorie": "chute",
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"accessoire": "",
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"style": "neutre",
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"usage": {
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"fr": "Joué une fois : le personnage s'effondre et reste au sol ; à utiliser pour une mort ou un évanouissement.",
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"en": "Played once: the character collapses and stays down; use for a death or a faint."
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}
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},
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"qua_driving_loop": {
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"clip": "Driving_Loop",
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"nom": {
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"fr": "Conduite",
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"en": "Driving"
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},
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"categorie": "conduite",
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"accessoire": "volant",
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"style": "neutre",
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"usage": {
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"fr": "Boucle de conduite, mains sur le volant ; pour un personnage assis dans un véhicule.",
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"en": "Looping driving pose, hands on the wheel; for a character seated in a vehicle."
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}
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},
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"qua_fixing_kneeling": {
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"clip": "Fixing_Kneeling",
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"nom": {
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"fr": "Réparer à genoux",
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"en": "Fix kneeling"
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},
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"categorie": "interaction",
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"accessoire": "",
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"style": "neutre",
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"usage": {
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"fr": "Boucle de bricolage à genoux, pour une réparation ou un travail au sol.",
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"en": "Looping kneeling repair work, for fixing something or working at ground level."
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}
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},
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"qua_hit_chest": {
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"clip": "Hit_Chest",
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"nom": {
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"fr": "Coup à la poitrine",
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"en": "Hit in chest"
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},
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"categorie": "combat",
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"accessoire": "",
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"style": "agressif",
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"usage": {
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"fr": "Joué une fois : réaction à un coup reçu au torse ; à placer après une attaque.",
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"en": "Played once: reaction to a blow to the chest; place it after an attack."
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}
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},
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"qua_hit_head": {
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"clip": "Hit_Head",
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"nom": {
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"fr": "Coup à la tête",
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"en": "Hit in head"
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},
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"categorie": "combat",
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"accessoire": "",
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"style": "agressif",
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"usage": {
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"fr": "Joué une fois : réaction à un coup reçu à la tête ; à placer après une attaque.",
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"en": "Played once: reaction to a blow to the head; place it after an attack."
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}
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},
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"qua_idle_loop": {
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"clip": "Idle_Loop",
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"nom": {
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"fr": "Attente",
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"en": "Idle"
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},
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"categorie": "attente",
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"accessoire": "",
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"style": "neutre",
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"usage": {
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"fr": "Boucle d'attente debout par défaut, pour un personnage qui patiente.",
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"en": "Default standing idle loop, for a waiting character."
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}
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},
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"qua_idle_talking_loop": {
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"clip": "Idle_Talking_Loop",
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"nom": {
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"fr": "Attente en parlant",
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"en": "Idle talking"
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},
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"categorie": "conversation",
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"accessoire": "",
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"style": "neutre",
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"usage": {
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"fr": "Boucle debout avec gestes de la main, pour un personnage qui parle dans un dialogue.",
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"en": "Standing loop with hand gestures, for a character speaking in a dialogue."
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}
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},
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"qua_idle_torch_loop": {
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"clip": "Idle_Torch_Loop",
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"nom": {
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"fr": "Attente avec torche",
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"en": "Idle with torch"
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},
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"categorie": "attente",
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"accessoire": "torche",
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"style": "neutre",
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"usage": {
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"fr": "Boucle d'attente debout en tenant une torche ; pour une scène de nuit ou d'exploration.",
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"en": "Standing idle loop holding a torch; for a night or exploration scene."
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}
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},
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"qua_interact": {
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"clip": "Interact",
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"nom": {
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"fr": "Interagir",
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"en": "Interact"
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},
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"categorie": "interaction",
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"accessoire": "",
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"style": "neutre",
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"usage": {
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"fr": "Joué une fois : geste pour actionner un objet (bouton, porte, levier).",
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"en": "Played once: gesture to operate an object (button, door, lever)."
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}
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},
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"qua_jog_fwd_loop": {
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"clip": "Jog_Fwd_Loop",
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"nom": {
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"fr": "Jogging",
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"en": "Jog"
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},
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"categorie": "locomotion",
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"accessoire": "",
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"style": "neutre",
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"usage": {
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"fr": "Boucle de course légère sur place ; à combiner avec un déplacement du personnage.",
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"en": "Looping light jog in place; combine with a character movement."
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}
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},
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"qua_jump_land": {
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"clip": "Jump_Land",
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"nom": {
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"fr": "Réception de saut",
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"en": "Jump landing"
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},
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"categorie": "chute",
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"accessoire": "",
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"style": "neutre",
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"usage": {
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"fr": "Joué une fois : réception au sol ; dernière phase d'un saut (après la boucle en l'air).",
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"en": "Played once: landing on the ground; last phase of a jump (after the airborne loop)."
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}
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},
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"qua_jump_loop": {
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"clip": "Jump_Loop",
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"nom": {
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"fr": "Saut en l'air",
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"en": "Jump airborne"
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},
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"categorie": "chute",
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"accessoire": "",
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"style": "neutre",
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"usage": {
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"fr": "Boucle de la phase en l'air d'un saut, entre le départ et la réception.",
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"en": "Looping airborne phase of a jump, between the start and the landing."
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}
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},
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"qua_jump_start": {
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"clip": "Jump_Start",
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"nom": {
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"fr": "Départ de saut",
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"en": "Jump start"
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},
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"categorie": "chute",
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"accessoire": "",
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"style": "neutre",
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"usage": {
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"fr": "Joué une fois : impulsion au départ d'un saut ; première phase avant la boucle en l'air.",
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"en": "Played once: take-off impulse; first phase before the airborne loop."
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}
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},
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"qua_pickup_table": {
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"clip": "PickUp_Table",
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"nom": {
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"fr": "Ramasser sur une table",
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"en": "Pick up from table"
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},
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"categorie": "interaction",
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"accessoire": "",
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"style": "neutre",
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"usage": {
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"fr": "Joué une fois : le personnage prend un objet posé sur une table.",
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"en": "Played once: the character picks up an object lying on a table."
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}
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},
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"qua_pistol_aim_down": {
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"clip": "Pistol_Aim_Down",
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"nom": {
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"fr": "Viser vers le bas",
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"en": "Aim down"
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},
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"categorie": "combat",
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"accessoire": "pistolet",
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"style": "agressif",
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"usage": {
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"fr": "Pose de visée pistolet vers le bas ; à enchaîner avec les autres visées ou le tir.",
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"en": "Pistol aiming pose pointing down; chain with the other aims or the shot."
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}
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},
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"qua_pistol_aim_neutral": {
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"clip": "Pistol_Aim_Neutral",
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"nom": {
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"fr": "Viser droit",
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"en": "Aim straight"
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},
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"categorie": "combat",
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"accessoire": "pistolet",
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"style": "agressif",
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"usage": {
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"fr": "Pose de visée pistolet à l'horizontale ; pose de base avant un tir.",
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"en": "Pistol aiming pose at level; base pose before a shot."
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}
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},
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"qua_pistol_aim_up": {
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"clip": "Pistol_Aim_Up",
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"nom": {
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"fr": "Viser vers le haut",
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"en": "Aim up"
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},
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"categorie": "combat",
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"accessoire": "pistolet",
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"style": "agressif",
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"usage": {
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"fr": "Pose de visée pistolet vers le haut ; à enchaîner avec les autres visées ou le tir.",
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"en": "Pistol aiming pose pointing up; chain with the other aims or the shot."
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}
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},
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"qua_pistol_idle_loop": {
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"clip": "Pistol_Idle_Loop",
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"nom": {
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"fr": "Attente au pistolet",
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"en": "Pistol idle"
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},
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"categorie": "combat",
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"accessoire": "pistolet",
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"style": "agressif",
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"usage": {
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"fr": "Boucle d'attente debout, pistolet en main ; pour un personnage armé qui guette.",
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"en": "Standing idle loop with a pistol in hand; for an armed character on guard."
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}
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},
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"qua_pistol_reload": {
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"clip": "Pistol_Reload",
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"nom": {
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"fr": "Recharger le pistolet",
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"en": "Pistol reload"
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},
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"categorie": "combat",
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"accessoire": "pistolet",
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"style": "agressif",
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"usage": {
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"fr": "Joué une fois : rechargement du pistolet ; à placer entre deux tirs.",
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"en": "Played once: pistol reload; place it between two shots."
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}
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},
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"qua_pistol_shoot": {
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"clip": "Pistol_Shoot",
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"nom": {
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"fr": "Tir au pistolet",
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"en": "Pistol shot"
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},
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"categorie": "combat",
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"accessoire": "pistolet",
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"style": "agressif",
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"usage": {
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"fr": "Joué une fois : un tir de pistolet avec recul.",
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"en": "Played once: one pistol shot with recoil."
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}
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},
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"qua_punch_cross": {
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"clip": "Punch_Cross",
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"nom": {
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"fr": "Direct",
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"en": "Cross punch"
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},
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"categorie": "combat",
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"accessoire": "",
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"style": "agressif",
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"usage": {
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"fr": "Joué une fois : coup de poing direct ; pour une bagarre.",
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"en": "Played once: cross punch; for a fight."
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}
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},
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"qua_punch_jab": {
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"clip": "Punch_Jab",
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"nom": {
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"fr": "Jab",
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"en": "Jab"
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},
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"categorie": "combat",
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"accessoire": "",
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"style": "agressif",
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"usage": {
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"fr": "Joué une fois : coup de poing rapide ; pour une bagarre.",
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"en": "Played once: quick jab punch; for a fight."
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}
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},
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"qua_push_loop": {
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"clip": "Push_Loop",
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"nom": {
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"fr": "Pousser",
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"en": "Push"
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},
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"categorie": "interaction",
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"accessoire": "",
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"style": "neutre",
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"usage": {
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"fr": "Boucle de poussée à deux mains sur place ; pour pousser un meuble ou une porte lourde.",
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"en": "Looping two-handed push in place; for pushing furniture or a heavy door."
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}
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},
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"qua_roll": {
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"clip": "Roll",
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"nom": {
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"fr": "Roulade",
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"en": "Roll"
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},
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"categorie": "sport",
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"accessoire": "",
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"style": "agressif",
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"usage": {
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"fr": "Joué une fois : roulade au sol ; pour esquiver ou plonger.",
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"en": "Played once: ground roll; for dodging or diving."
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}
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},
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"qua_sitting_enter": {
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"clip": "Sitting_Enter",
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"nom": {
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"fr": "S'asseoir",
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"en": "Sit down"
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},
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"categorie": "assis",
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"accessoire": "",
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"style": "neutre",
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"usage": {
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"fr": "Joué une fois : entrée, le personnage passe de debout à assis ; à suivre d'une boucle assise.",
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"en": "Played once: entry, the character goes from standing to seated; follow with a seated loop."
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}
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},
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"qua_sitting_exit": {
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"clip": "Sitting_Exit",
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"nom": {
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"fr": "Se lever",
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"en": "Stand up"
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},
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"categorie": "assis",
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"accessoire": "",
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"style": "neutre",
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"usage": {
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"fr": "Joué une fois : sortie, le personnage passe d'assis à debout ; à placer après une boucle assise.",
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"en": "Played once: exit, the character goes from seated to standing; place after a seated loop."
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}
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},
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"qua_sitting_idle_loop": {
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"clip": "Sitting_Idle_Loop",
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"nom": {
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"fr": "Assis, attente",
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"en": "Seated idle"
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},
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"categorie": "assis",
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"accessoire": "",
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"style": "détendu",
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"usage": {
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"fr": "Boucle d'attente assise, après « s'asseoir » ; pour un personnage installé sur une chaise.",
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"en": "Seated idle loop, after the sit-down clip; for a character settled on a chair."
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}
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},
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"qua_sitting_talking_loop": {
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"clip": "Sitting_Talking_Loop",
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"nom": {
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"fr": "Assis, en parlant",
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"en": "Seated talking"
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},
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"categorie": "assis",
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"accessoire": "",
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"style": "détendu",
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"usage": {
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"fr": "Boucle assise avec gestes de la main, pour un dialogue entre personnages assis.",
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"en": "Seated loop with hand gestures, for a dialogue between seated characters."
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}
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},
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"qua_spell_simple_enter": {
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"clip": "Spell_Simple_Enter",
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"nom": {
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"fr": "Début d'incantation",
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"en": "Spell start"
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},
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"categorie": "magie",
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"accessoire": "",
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|
"style": "neutre",
|
|
"usage": {
|
|
"fr": "Joué une fois : mise en position pour lancer un sort ; à suivre de la boucle d'incantation.",
|
|
"en": "Played once: stance to begin casting a spell; follow with the spell idle loop."
|
|
}
|
|
},
|
|
"qua_spell_simple_exit": {
|
|
"clip": "Spell_Simple_Exit",
|
|
"nom": {
|
|
"fr": "Fin d'incantation",
|
|
"en": "Spell end"
|
|
},
|
|
"categorie": "magie",
|
|
"accessoire": "",
|
|
"style": "neutre",
|
|
"usage": {
|
|
"fr": "Joué une fois : retour à la posture normale après un sort.",
|
|
"en": "Played once: return to normal stance after a spell."
|
|
}
|
|
},
|
|
"qua_spell_simple_idle_loop": {
|
|
"clip": "Spell_Simple_Idle_Loop",
|
|
"nom": {
|
|
"fr": "Incantation",
|
|
"en": "Spell idle"
|
|
},
|
|
"categorie": "magie",
|
|
"accessoire": "",
|
|
"style": "neutre",
|
|
"usage": {
|
|
"fr": "Boucle de concentration, mains levées, entre l'entrée et le lancer du sort.",
|
|
"en": "Looping concentration pose, hands raised, between the entry and the cast."
|
|
}
|
|
},
|
|
"qua_spell_simple_shoot": {
|
|
"clip": "Spell_Simple_Shoot",
|
|
"nom": {
|
|
"fr": "Lancer un sort",
|
|
"en": "Cast spell"
|
|
},
|
|
"categorie": "magie",
|
|
"accessoire": "",
|
|
"style": "agressif",
|
|
"usage": {
|
|
"fr": "Joué une fois : le geste qui lance le sort ; à placer après la boucle d'incantation.",
|
|
"en": "Played once: the gesture that casts the spell; place after the spell idle loop."
|
|
}
|
|
},
|
|
"qua_sprint_loop": {
|
|
"clip": "Sprint_Loop",
|
|
"nom": {
|
|
"fr": "Sprint",
|
|
"en": "Sprint"
|
|
},
|
|
"categorie": "locomotion",
|
|
"accessoire": "",
|
|
"style": "agressif",
|
|
"usage": {
|
|
"fr": "Boucle de course rapide sur place ; à combiner avec un déplacement pour une fuite ou une poursuite.",
|
|
"en": "Looping fast run in place; combine with a movement for an escape or chase."
|
|
}
|
|
},
|
|
"qua_swim_fwd_loop": {
|
|
"clip": "Swim_Fwd_Loop",
|
|
"nom": {
|
|
"fr": "Nage",
|
|
"en": "Swim"
|
|
},
|
|
"categorie": "nage",
|
|
"accessoire": "",
|
|
"style": "neutre",
|
|
"usage": {
|
|
"fr": "Boucle de nage en avant ; à combiner avec un déplacement dans l'eau.",
|
|
"en": "Looping forward swim; combine with a movement in water."
|
|
},
|
|
"posture": "dans l'eau"
|
|
},
|
|
"qua_swim_idle_loop": {
|
|
"clip": "Swim_Idle_Loop",
|
|
"nom": {
|
|
"fr": "Surplace dans l'eau",
|
|
"en": "Treading water"
|
|
},
|
|
"categorie": "nage",
|
|
"accessoire": "",
|
|
"style": "neutre",
|
|
"usage": {
|
|
"fr": "Boucle de flottaison sur place dans l'eau.",
|
|
"en": "Looping treading water in place."
|
|
},
|
|
"posture": "dans l'eau"
|
|
},
|
|
"qua_sword_attack": {
|
|
"clip": "Sword_Attack",
|
|
"nom": {
|
|
"fr": "Attaque à l'épée",
|
|
"en": "Sword attack"
|
|
},
|
|
"categorie": "combat",
|
|
"accessoire": "épée",
|
|
"style": "agressif",
|
|
"usage": {
|
|
"fr": "Joué une fois : un coup d'épée ; à enchaîner après l'attente à l'épée.",
|
|
"en": "Played once: a sword strike; chain after the sword idle."
|
|
}
|
|
},
|
|
"qua_sword_idle": {
|
|
"clip": "Sword_Idle",
|
|
"nom": {
|
|
"fr": "Attente à l'épée",
|
|
"en": "Sword idle"
|
|
},
|
|
"categorie": "combat",
|
|
"accessoire": "épée",
|
|
"style": "agressif",
|
|
"usage": {
|
|
"fr": "Boucle d'attente debout, épée en main, en garde.",
|
|
"en": "Standing idle loop, sword in hand, on guard."
|
|
}
|
|
},
|
|
"qua_walk_formal_loop": {
|
|
"clip": "Walk_Formal_Loop",
|
|
"nom": {
|
|
"fr": "Marche formelle",
|
|
"en": "Formal walk"
|
|
},
|
|
"categorie": "locomotion",
|
|
"accessoire": "",
|
|
"style": "formel",
|
|
"usage": {
|
|
"fr": "Boucle de marche tenue et digne sur place ; à combiner avec un déplacement (cérémonie, travail).",
|
|
"en": "Looping upright, dignified walk in place; combine with a movement (ceremony, office)."
|
|
}
|
|
},
|
|
"qua_walk_loop": {
|
|
"clip": "Walk_Loop",
|
|
"nom": {
|
|
"fr": "Marche",
|
|
"en": "Walk"
|
|
},
|
|
"categorie": "locomotion",
|
|
"accessoire": "",
|
|
"style": "neutre",
|
|
"usage": {
|
|
"fr": "Boucle de marche sur place ; à combiner avec un déplacement du personnage.",
|
|
"en": "Looping walk in place; combine with a character movement."
|
|
}
|
|
}
|
|
}
|
|
}
|