LPFixAssetRegistryPins : 3 GetAssetsByClass -> GetAssetsByClassName (classes SkeletalMesh, StaticMesh, StreetMap conservees), 2 GetAssetObjectPath inseres. Dry-run conforme, diff avant/apres de GI::EventGraph limite aux 5 noeuds attendus, 0 broche orpheline restante dans GI, CompileAllBlueprints identique au releve de base. A/B d'execution en attente de CX-B02. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| Architecture | ||
| Migration | ||
| Modding | ||
| Change_Logs.txt | ||
| FAQ.txt | ||
| Game_Controls.txt | ||
| Project_Intro.txt | ||
| Turn Photo Into LP Character.pdf | ||