LifePlay-Revival/Docs/Modding/Command_Functions/generatePerson.txt
edujiro5972 1122e17fa6 L0 : etat initial du projet 5.5 avant toute correction
Instantane de reference de la reprise de migration (2026-09-29).
Contient GI.uasset tel que trouve (copie UE4 identique a 4.27,
MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit :
.gitattributes (aucune conversion de fin de ligne), regles .gitignore
CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:56:10 +02:00

18 lines
No EOL
749 B
Text

generatePerson()
generatePerson(preset1, preset2, ..., presetN)
USE:
Generate a new actor. If nothing inside the bracket: completely random actor. Or you can specify the presets to blend into this new actor. The actor generated using this method will be permanent right away, meaning they will remain after the current scene ends and are usable for some functions that only work with permanent actors.
TYPE: Command, Non-Ref
RETURNS: Actor
THEME: Actor Creation
COMPARE: generatePersonTemporary, blendPreset
EXAMPLE:
Actor = generatePerson() // OR Actor = generatePerson(easterneuropean, twenties, fitness_model)
Actor.dress()
Actor.show(2)
exchangeContact(Actor) // this will succeed because this is a permanent actor