uproject : TargetPlatforms Windows, plugins explicites (ModdingExtra, StreetMap, EnhancedInput ; McpAutomationBridge limite a l'editeur ; AndroidFileServer desactive). DefaultEngine.ini : section AndroidFileServer retiree (n'est plus recreee). Binaries/Intermediate/caches deplaces vers D:\Game\LifePlay_Backup_5.5\L2\_purge. Tests : LifePlayEditor et LifePlay Win64 Development compilent sans erreur ni avertissement ; demarrage editeur sans LogClass Error ; releve LPCheckMeshAssignment identique a L1 ; T-STAT-02..04 au vert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
49 lines
860 B
Text
49 lines
860 B
Text
{
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"FileVersion": 3,
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"EngineAssociation": "5.5",
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"Category": "",
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"Description": "LifePlay 2026.9 beta - portage UE 5.5",
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"Modules": [
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{
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"Name": "LifePlay",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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},
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{
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"Name": "LifePlayEditorTools",
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"Type": "Editor",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine"
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]
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}
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],
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"Plugins": [
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{
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"Name": "ModdingExtra",
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"Enabled": true
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},
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{
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"Name": "StreetMap",
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"Enabled": true
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},
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{
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"Name": "EnhancedInput",
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"Enabled": true
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},
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{
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"Name": "McpAutomationBridge",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "AndroidFileServer",
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"Enabled": false
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}
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],
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"TargetPlatforms": [
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"Windows"
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]
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}
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