LifePlay-Revival/Source/LifePlayEditorTools/LPFixEditableTextBoxFontCommandlet.cpp
edujiro5972 1122e17fa6 L0 : etat initial du projet 5.5 avant toute correction
Instantane de reference de la reprise de migration (2026-09-29).
Contient GI.uasset tel que trouve (copie UE4 identique a 4.27,
MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit :
.gitattributes (aucune conversion de fin de ligne), regles .gitignore
CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:56:10 +02:00

255 lines
7.9 KiB
C++

// Portage UE 5.5 - voir LPFixEditableTextBoxFontCommandlet.h
#include "LPFixEditableTextBoxFontCommandlet.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphPin.h"
#include "EdGraphSchema_K2.h"
#include "Engine/Blueprint.h"
#include "K2Node_BreakStruct.h"
#include "K2Node_MakeStruct.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "Misc/PackageName.h"
#include "Styling/SlateTypes.h"
#include "UObject/Package.h"
#include "UObject/SavePackage.h"
#include "UObject/UObjectGlobals.h"
DEFINE_LOG_CATEGORY_STATIC(LogLPFixFont, Log, All);
namespace
{
const TCHAR* OrphanPinName = TEXT("Font");
const TCHAR* TextStylePinName = TEXT("TextStyle");
/** Decrit une broche et ses liaisons, pour le rapport. */
FString DescribeLinks(const UEdGraphPin* Pin)
{
if (!Pin)
{
return TEXT("(broche absente)");
}
if (Pin->LinkedTo.Num() == 0)
{
return FString::Printf(TEXT("non connectee (defaut: '%s')"), *Pin->DefaultValue);
}
TArray<FString> Targets;
for (const UEdGraphPin* Linked : Pin->LinkedTo)
{
Targets.Add(FString::Printf(TEXT("%s.%s"),
Linked->GetOwningNode() ? *Linked->GetOwningNode()->GetName() : TEXT("?"),
*Linked->PinName.ToString()));
}
return FString::Printf(TEXT("%d liaison(s) -> %s"), Pin->LinkedTo.Num(), *FString::Join(Targets, TEXT(", ")));
}
}
ULPFixEditableTextBoxFontCommandlet::ULPFixEditableTextBoxFontCommandlet()
{
IsClient = false;
IsServer = false;
IsEditor = true;
LogToConsole = true;
}
int32 ULPFixEditableTextBoxFontCommandlet::Main(const FString& Params)
{
const bool bDryRun = Params.Contains(TEXT("DryRun"), ESearchCase::IgnoreCase);
UScriptStruct* EditableStruct = TBaseStructure<FEditableTextBoxStyle>::Get();
if (!EditableStruct)
{
UE_LOG(LogLPFixFont, Error, TEXT("Structure FEditableTextBoxStyle introuvable."));
return 1;
}
UE_LOG(LogLPFixFont, Warning, TEXT("=== Rebranchement de la broche Font (EditableTextBoxStyle)%s ==="),
bDryRun ? TEXT(" [DRY RUN]") : TEXT(""));
FAssetRegistryModule& AssetRegistryModule =
FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
AssetRegistryModule.Get().SearchAllAssets(true);
TArray<FAssetData> BlueprintAssets;
AssetRegistryModule.Get().GetAssetsByClass(UBlueprint::StaticClass()->GetClassPathName(), BlueprintAssets, true);
int32 NodesFound = 0;
int32 NodesFixed = 0;
int32 BlueprintsModified = 0;
int32 SaveFailures = 0;
int32 UnhandledLinks = 0;
for (const FAssetData& AssetData : BlueprintAssets)
{
if (!AssetData.PackageName.ToString().StartsWith(TEXT("/Game/")))
{
continue;
}
UBlueprint* Blueprint = Cast<UBlueprint>(AssetData.GetAsset());
if (!Blueprint)
{
continue;
}
TArray<UEdGraph*> Graphs;
Blueprint->GetAllGraphs(Graphs);
int32 FixedHere = 0;
struct FPendingLink { UK2Node_BreakStruct* Break; UK2Node_MakeStruct* Make; };
TArray<FPendingLink> PendingLinks;
TArray<UEdGraphNode*> NodesToReconstruct;
for (UEdGraph* Graph : Graphs)
{
if (!Graph)
{
continue;
}
TArray<UEdGraphNode*> Snapshot = Graph->Nodes;
for (UEdGraphNode* GraphNode : Snapshot)
{
UK2Node_MakeStruct* MakeNode = Cast<UK2Node_MakeStruct>(GraphNode);
UK2Node_BreakStruct* BreakNode = Cast<UK2Node_BreakStruct>(GraphNode);
const bool bIsTarget =
(MakeNode && MakeNode->StructType == EditableStruct) ||
(BreakNode && BreakNode->StructType == EditableStruct);
if (!bIsTarget)
{
continue;
}
UEdGraphPin* FontPin = GraphNode->FindPin(OrphanPinName);
if (!FontPin)
{
continue; // deja corrige
}
++NodesFound;
UE_LOG(LogLPFixFont, Warning, TEXT(" %s :: %s -> %s"),
*Blueprint->GetName(), *Graph->GetName(), *GraphNode->GetName());
UE_LOG(LogLPFixFont, Warning, TEXT(" broche Font : %s"), *DescribeLinks(FontPin));
UE_LOG(LogLPFixFont, Warning, TEXT(" broche TextStyle : %s"),
*DescribeLinks(GraphNode->FindPin(TextStylePinName)));
if (bDryRun)
{
continue;
}
// Topologie relevee sur CharGen et StatMenu :
// [Break EditableTextBoxStyle].Font -> [Make EditableTextBoxStyle].Font
// La police n'est pas construite, elle est recopiee d'un style vers un autre.
// Les deux extremites etant la meme structure et le champ ayant migre dans
// TextStyle, la correspondance fidele est TextStyle -> TextStyle : aucun
// noeud intermediaire n'est necessaire, et le reste du style suit.
if (MakeNode)
{
for (UEdGraphPin* Source : FontPin->LinkedTo)
{
UK2Node_BreakStruct* SourceBreak = Cast<UK2Node_BreakStruct>(Source->GetOwningNode());
if (SourceBreak && SourceBreak->StructType == EditableStruct)
{
PendingLinks.Add({ SourceBreak, MakeNode });
}
else
{
UE_LOG(LogLPFixFont, Error,
TEXT(" source Font inattendue (%s) : rebranchement a faire a la main."),
Source->GetOwningNode() ? *Source->GetOwningNode()->GetName() : TEXT("?"));
++UnhandledLinks;
}
}
}
// ReconstructNode conserve une broche orpheline dans DEUX cas : si elle
// porte des liaisons, et si elle porte une valeur differente du defaut.
// C'est le garde-fou d'UE contre la perte de donnees. Il faut donc lever
// les deux, APRES avoir releve la topologie et AVANT de reconstruire,
// sans quoi la broche Font survit et l'erreur persiste.
FontPin->BreakAllPinLinks();
GetDefault<UEdGraphSchema_K2>()->ResetPinToAutogeneratedDefaultValue(FontPin, false);
NodesToReconstruct.AddUnique(GraphNode);
++NodesFixed;
++FixedHere;
}
}
// La reconstruction invalide les broches : on la fait en bloc, puis on relie.
for (UEdGraphNode* Node : NodesToReconstruct)
{
Node->ReconstructNode();
}
for (const FPendingLink& Link : PendingLinks)
{
UEdGraphPin* From = Link.Break->FindPin(TextStylePinName, EGPD_Output);
UEdGraphPin* To = Link.Make->FindPin(TextStylePinName, EGPD_Input);
if (From && To)
{
// Idempotent : une seconde execution ne doit pas doubler la liaison.
if (!From->LinkedTo.Contains(To))
{
From->MakeLinkTo(To);
}
UE_LOG(LogLPFixFont, Warning, TEXT(" %s.TextStyle -> %s.TextStyle"),
*Link.Break->GetName(), *Link.Make->GetName());
}
else
{
++UnhandledLinks;
UE_LOG(LogLPFixFont, Error, TEXT(" TextStyle introuvable sur %s ou %s."),
*Link.Break->GetName(), *Link.Make->GetName());
}
}
if (FixedHere > 0 && !bDryRun)
{
++BlueprintsModified;
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(Blueprint);
FKismetEditorUtilities::CompileBlueprint(Blueprint);
UPackage* Package = Blueprint->GetOutermost();
FString Filename;
if (!FPackageName::TryConvertLongPackageNameToFilename(
Package->GetName(), Filename, FPackageName::GetAssetPackageExtension()))
{
++SaveFailures;
UE_LOG(LogLPFixFont, Error, TEXT(" chemin introuvable pour %s"), *Package->GetName());
continue;
}
ResetLoaders(Package);
FSavePackageArgs SaveArgs;
SaveArgs.TopLevelFlags = RF_Public | RF_Standalone;
SaveArgs.SaveFlags = SAVE_None;
SaveArgs.bWarnOfLongFilename = true;
// GWarn et non GError : en commandlet, GError rend toute erreur de save fatale.
SaveArgs.Error = GWarn;
if (UPackage::SavePackage(Package, nullptr, *Filename, SaveArgs))
{
UE_LOG(LogLPFixFont, Warning, TEXT(" -> %s sauvegarde (%d noeud(s))."), *Package->GetName(), FixedHere);
}
else
{
++SaveFailures;
UE_LOG(LogLPFixFont, Error, TEXT(" -> ECHEC de sauvegarde de %s"), *Package->GetName());
}
}
}
UE_LOG(LogLPFixFont, Warning, TEXT("=== Termine : %d noeud(s) trouve(s), %d traite(s) dans %d Blueprint(s), %d liaison(s) non geree(s), %d echec(s) de sauvegarde. ==="),
NodesFound, NodesFixed, BlueprintsModified, UnhandledLinks, SaveFailures);
return (SaveFailures > 0 || UnhandledLinks > 0) ? 1 : 0;
}