Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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607 B
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14 lines
No EOL
607 B
Text
Actor.generateRelativeMatchRace()
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USE:
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Generate a new relative actor that matches the racial preset of another person (for example, to generate my relative). The actor generated using this method will be permanent right away, meaning they will remain after the current scene ends and are usable for some functions that only work with permanent actors.
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TYPE: Command, Ref
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RETURNS: Actor
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THEME: Actor Creation
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COMPARE: generatePersonMatchRace
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EXAMPLE:
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Actor = Player.generateRelativeMatchRace() // This way if you're black, your brother wouldn't turn up white.
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Actor.dress()
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Actor.show(2) |