LifePlay-Revival/Docs/Modding/ShortGuides/explanation.lpaction
edujiro5972 1122e17fa6 L0 : etat initial du projet 5.5 avant toute correction
Instantane de reference de la reprise de migration (2026-09-29).
Contient GI.uasset tel que trouve (copie UE4 identique a 4.27,
MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit :
.gitattributes (aucune conversion de fin de ligne), regles .gitignore
CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:56:10 +02:00

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ACTION_UNIQUEID: have_a_meal_in
ACTION_NAME: Have a meal
WHERE: home, work
WHEN: 5.30 - 22.30
MINUTES: 40 - 90
TIMEOUT_MINUTES: 180
ALSO_TIMEOUT: have_a_snack_in, have_a_snack, have_a_meal_in
EFFECTS: stock_meal -1 (START), mood +3 (END), energy +15 (DURATION), mood -1 (INTERRUPTED)
CONDITIONS: stock_meal >= 0.8 (STAT_COMPARE)
MOVE_FIRST: true
SCENE_ALWAYS:
ANIMATION:
Again, pretty self explanatory here. The last two lines are not used. The only thing that the above doesn't include is the BUFF effect that can be added to the EFFECTS lines, for example
attractiveness +5 (BUFF:300)
That will give you a temporary buff of 5 attractiveness for 300 minutes.
Note also that the CONDITIONS line only allows (STAT_COMPARE) for now.