LifePlay-Revival/DesignIdeas.txt
2017-12-15 01:39:02 +07:00

25 lines
400 B
Text

Stats (0 - 100)
From Red to Green
Short-term
1. Mood
2. Energy
3. Arousal
Long-term (regular activity increases, if not, deteriorate)
1. Attractiveness
2. Fitness
3. Intelligence
4. Interpersonal Skills
5. Perversion
Inventory
1. Money (in local currency)
2. Apparel (buff to attractiveness, with tags for work, formal, casual, sports etc)
3. All other items
Effect:
1. Hungry
2. Ill
3. Injured