16 lines
No EOL
1.2 KiB
Text
16 lines
No EOL
1.2 KiB
Text
Lpcharacter files are used to hold data about an actor: player or NPC. These data include their appearance (morphs, hairs, skin colors, muscle tone etc) and stat.
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The easiest way to generate a lpcharacter is via the character generation (Ctrl + E) > Save Preset button on the top left corner. However, the game actually generates a lpcharacter whenever a new character is introduced (saved first in Content\Saves\_session\Characters, then moved to the save slot's folder whenever the player saves the game) - it's the only way to store a character.
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Open one of those generated lpcharacters and you'll find a full list of the parameters, but each line follows the same rule:
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CATEGORY Parameter_Name: value1% value1, value2% value2, ..., valueN% valueN
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For bool and string parameters, valueN can only be a single value. However, for float parameters, valueN can be a range also, with the min and max values separated by a '=>'.
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EXAMPLES: the following lines are all valid:
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INFO First_Name: 50% John, 50% Josh
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MORPH Arms_ForearmMass-ForearmTone_max-max: 100% 0.128191=>0.89546
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INFO Genital: 80% Penis
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HAIR Brow_Color_R: 10% 0.7=>0.9, 20% 0.2=>0.3, 30% 0.5=>0.8 |