LifePlay-Revival/Docs/Modding/Command_Functions/timeoutActor.txt
edujiro5972 1122e17fa6 L0 : etat initial du projet 5.5 avant toute correction
Instantane de reference de la reprise de migration (2026-09-29).
Contient GI.uasset tel que trouve (copie UE4 identique a 4.27,
MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit :
.gitattributes (aucune conversion de fin de ligne), regles .gitignore
CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:56:10 +02:00

18 lines
No EOL
594 B
Text

timeoutActor(hours, sceneID, Actor1, ..., ActorN)
USE:
Similar to timeout, except only for one particular scene. It puts a cooldown on the scene for x hours (adjusted by the scene frequency setting), but only for one or more specified actors, who won't get selected by the WHO condition of the scene.
TYPE: Command, non-Ref
RETURNS: /
THEME: Scenes
COMPARE: timeout, timeoutPrecise, timeoutActorPrecise
EXAMPLE:
Player(Angry)::"Stop calling me so many times a day!"
Contact(Offended)::"Uh... Ok, I guess. Catch you tomorrow, maybe?"
sceneEnd()
timeoutActor(24, call_invite, Contact)