Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
26 lines
832 B
Text
26 lines
832 B
Text
ForcedTrigger()
|
|
|
|
USE:
|
|
Returns whether a scene was force triggered with an action that has the SCENE_ALWAYS field filled (which overrides the conditions at the top of a scene). Use it to know if the scene was consciously triggered by the player or randomly triggered.
|
|
|
|
TYPE: Condition, non-Ref
|
|
RETURNS: bool
|
|
THEME: Scenes
|
|
COMPARE: sceneStart
|
|
|
|
EXAMPLE:
|
|
The "organize_a_house_party.lpaction" file has the following field filled:
|
|
SCENE_ALWAYS: house_party
|
|
|
|
And the house_party.lpscene consults it like this:
|
|
PlayerHosting = ForcedTrigger()
|
|
|
|
sceneStart()
|
|
|
|
If PlayerHosting
|
|
"My preparations are all done. It's time to welcome the guests!"
|
|
Player(Happy):: "Come in, everyone! Don't be shy. Everything's ready."
|
|
Else
|
|
"My phone rang! It's <Host.name>. I wonder what <Host.he_or_she> is calling me for?"
|
|
...
|
|
Endif
|