Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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838 B
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27 lines
No EOL
838 B
Text
getSpecific(keyword)
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getSpecific(float)
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getSpecific(float variable)
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USE:
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Get a specific person in your current game.
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Available keywords are: Dating, Dating_Friend, Boss, Colleague, Neighbour, PT, ExDating, Landlord, CurrentBabyDaddy, Impregnated, Affair
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Alternatively, you can input an ID number or a float variable containing it to get the actor with that ID.
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TYPE: Command, Non-Ref
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RETURNS: Actor
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THEME: Actor Loading
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COMPARE: getPerson, getID, setGlobal, getGlobal, isValid
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EXAMPLE:
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SO = getSpecific(Dating) // get my boyfriend / girlfriend
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if SO.isValid
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// I actually have a bf/gf
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endif
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Actor5 = getSpecific(5) // get the fifth generated actor in this current game
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ID = SugarDaddy.getGlobal()
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If ID != 0
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SugarDaddyActor = getSpecific(ID) // get the sugar daddy via the float variable
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Endif |