Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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780 B
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20 lines
No EOL
780 B
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Actor.blendPreset(PresetID)
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USE:
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Blend this actor with a preset, usually called after generatePerson().
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Presets are contained in a module's folder for the purpose, and can contain either body morphing or stat-related intel.
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PresetID is the filename without the extension.
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TYPE: Command, Reference
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RETURNS: /
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THEME: Actor Creation, Looks, Stats
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COMPARE: generatePerson, generatePersonTemporary
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EXAMPLE:
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// We want a male bodybuilder
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Bodybuilder = generatePerson() // just so that we get the random stats etc, but this might generate a female
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Bodybuilder.blendPreset(bodybuilder) // if the above is female, then this will reset face and hair to the default male face and hair, so it's best to follow up with
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Actor.randomizeFace()
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Actor.randomizeHairs() |