Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
22 lines
701 B
Text
22 lines
701 B
Text
{Actor}.modifyActorVar(name, value)
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USE:
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Use this function to modify the float value of a variable by a given value.
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The actor can be the Player or any other actor.
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This function was introduced with LifePlay 2.18.
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TYPE: Command, Non-Ref (ref-like syntax)
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RETURNS: /
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THEME: Variables
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COMPARE: getActorVar, modifyActorVar
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EXAMPLE:
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Player.setActorVar(SomeVariable, 42) // Set the variable to 42
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Player.modifyActorVar(SomeVariable, 1)
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val = Player.getActorVar(SomeVariable)
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"The value of SomeVariable is <val>." // Will be 43
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Player.modifyActorVar(SomeVariable, -30)
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val = Player.getActorVar(SomeVariable)
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"The value of SomeVariable is <val>." // Will be 13
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