LifePlay-Revival/Config/DefaultGame.ini
edujiro5972 bac416a88a L4 : correction de l'empaquetage - tout /Game est cuit (ERR-026)
La build L4 ne contenait que 3257 packages sur 8561 : les assets charges par
chemin a l'execution n'etaient pas cuits (les builds du 28/09 utilisaient
-CookAll). DefaultGame.ini : DirectoriesToAlwaysCook=/Game. Build L4b :
8561 packages, cuisson 0 erreur, 150 s sans plantage, 4 personnages
generes et distincts. Test T-PKG-01 ajoute.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 08:18:52 +02:00

59 lines
1.9 KiB
INI

[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=543F4F9E4DE525696C82F5A52303C15C
ProjectName=LifePlay
ProjectVersion=2026.9 beta
Description=Portage UE 5.5 - assets integres depuis LifePlay 5.9 Full Source
[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False
bMoviesAreSkippable=False
+StartupMovies=loading
[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
BuildConfiguration=PPBC_Shipping
StagingDirectory=(Path="D:/Game/LifePlay_Build_5.5")
FullRebuild=False
ForDistribution=True
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
bExcludeMonolithicEngineHeadersInNativizedCode=False
UsePakFile=False
bGenerateChunks=False
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
HttpChunkInstallDataVersion=
IncludePrerequisites=True
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=False
bSharedMaterialNativeLibraries=False
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
bCookAll=False
bCookMapsOnly=False
bCompressed=False
bEncryptIniFiles=False
bEncryptPakIndex=False
bSkipEditorContent=False
bSkipMovies=False
; LifePlay charge maillages, vetements, coiffures et textures par chemin a l'execution
; (GetAssetsByClass, GetAssetByObjectPath) : le cuiseur ne voit pas ces references.
; Tout /Game doit donc etre cuit, quelle que soit la methode d'empaquetage (ERR-026).
+DirectoriesToAlwaysCook=(Path="/Game")
+DirectoriesToNeverCook=(Path="/Game/Heavy/New/fBlah")
+DirectoriesToAlwaysStageAsNonUFS=(Path="Modules")
bNativizeBlueprintAssets=False
bNativizeOnlySelectedBlueprints=False
[/Script/McpAutomationBridge.McpAutomationBridgeSettings]
bEnableNativeMCP=True
NativeMCPPort=3000
bLoadAllToolsOnStart=True