LifePlay-Revival/LifePlay.uproject
edujiro5972 4747778d2c L2 : compilation propre a partir de zero
uproject : TargetPlatforms Windows, plugins explicites (ModdingExtra,
StreetMap, EnhancedInput ; McpAutomationBridge limite a l'editeur ;
AndroidFileServer desactive). DefaultEngine.ini : section AndroidFileServer
retiree (n'est plus recreee). Binaries/Intermediate/caches deplaces vers
D:\Game\LifePlay_Backup_5.5\L2\_purge.

Tests : LifePlayEditor et LifePlay Win64 Development compilent sans erreur
ni avertissement ; demarrage editeur sans LogClass Error ; releve
LPCheckMeshAssignment identique a L1 ; T-STAT-02..04 au vert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 01:25:53 +02:00

49 lines
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{
"FileVersion": 3,
"EngineAssociation": "5.5",
"Category": "",
"Description": "LifePlay 2026.9 beta - portage UE 5.5",
"Modules": [
{
"Name": "LifePlay",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "LifePlayEditorTools",
"Type": "Editor",
"LoadingPhase": "Default",
"AdditionalDependencies": [
"Engine"
]
}
],
"Plugins": [
{
"Name": "ModdingExtra",
"Enabled": true
},
{
"Name": "StreetMap",
"Enabled": true
},
{
"Name": "EnhancedInput",
"Enabled": true
},
{
"Name": "McpAutomationBridge",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
},
{
"Name": "AndroidFileServer",
"Enabled": false
}
],
"TargetPlatforms": [
"Windows"
]
}