Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
16 lines
479 B
C++
16 lines
479 B
C++
// Copyright 2017 Mike Fricker. All Rights Reserved.
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#pragma once
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#include "ActorFactories/ActorFactory.h"
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#include "StreetMapActorFactory.generated.h"
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UCLASS()
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class UStreetMapActorFactory : public UActorFactory
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UActorFactory Interface
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virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
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virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
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//~ End UActorFactory Interface
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};
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