Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
No EOL
927 B
C#
33 lines
No EOL
927 B
C#
// Copyright 2017 Mike Fricker. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class StreetMapImporting : ModuleRules
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{
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public StreetMapImporting(ReadOnlyTargetRules Target)
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: base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"UnrealEd",
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"XmlParser",
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"AssetTools",
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"Projects",
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"Slate",
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"EditorStyle",
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"SlateCore",
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"PropertyEditor",
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"RenderCore",
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"RHI",
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"RawMesh",
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"AssetTools",
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"AssetRegistry",
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"StreetMapRuntime"
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}
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);
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}
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}
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} |