LifePlay-Revival/Config/DefaultGame.ini
2018-01-05 00:40:51 +07:00

39 lines
1.1 KiB
INI

[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=543F4F9E4DE525696C82F5A52303C15C
[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
StagingDirectory=(Path="D:/LifePlay_Build")
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
UsePakFile=False
bGenerateChunks=False
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
HttpChunkInstallDataVersion=
IncludePrerequisites=True
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=False
bSharedMaterialNativeLibraries=False
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
bCookAll=False
bCookMapsOnly=False
bCompressed=False
bEncryptIniFiles=False
bEncryptPakIndex=False
bSkipEditorContent=False
+DirectoriesToAlwaysStageAsNonUFS=(Path="Modules")
bNativizeBlueprintAssets=False
bNativizeOnlySelectedBlueprints=False