Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
39 lines
1 KiB
C#
39 lines
1 KiB
C#
// Module editeur du projet - outils de portage (2026.9 beta).
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class LifePlayEditorTools : ModuleRules
|
|
{
|
|
public LifePlayEditorTools(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
PublicDependencyModuleNames.AddRange(new string[]
|
|
{
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"LifePlay"
|
|
});
|
|
|
|
PrivateDependencyModuleNames.AddRange(new string[]
|
|
{
|
|
"UnrealEd",
|
|
"BlueprintGraph",
|
|
"KismetCompiler",
|
|
"AssetRegistry",
|
|
// Portage 5.5 : LPCheckStreetMapCommandlet lit les assets UStreetMap
|
|
"StreetMapRuntime",
|
|
// Portage 5.5 : LPFixEditableTextBoxFontCommandlet manipule
|
|
// FEditableTextBoxStyle et FTextBlockStyle
|
|
"SlateCore",
|
|
// Portage 5.5 (R-04) : LPFixDeprecatedNodesCommandlet reference
|
|
// UNavigationSystemV1 pour identifier les noeuds a reaiguiller
|
|
"NavigationSystem",
|
|
// Portage 5.5 (R-05) : LPFixOrphanBoundEventsCommandlet traite les
|
|
// UWidgetBlueprint au meme titre que les UBlueprint
|
|
"UMG",
|
|
"UMGEditor"
|
|
});
|
|
}
|
|
}
|