Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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765 B
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25 lines
No EOL
765 B
Text
selectNPC(optional tag)
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USE:
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Choose a person from your contacts by leaving the scene temporarily and
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opening the Contacts menu. Must be followed by getSelectedNPC().
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Basically superior to chooseContact() unless you really don't want to take
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the player out of the scene even temporarily.
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Optional parameter:
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Tag (any): to filter for persons that have the given tag assigned.
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The tag command was introduced with LifePlay 2.17 and can be used to filter the contact
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list by a certain tag. (The player can not modify this query, so you force him to pick a
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person that has this tag, or none.)
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TYPE: Command, Non-Ref
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RETURNS: /
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THEME: Acquaintance
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COMPARE: chooseContact()
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EXAMPLE:
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"Who should be my first guest?"
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selectNPC()
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Guest1 = getSelectedNPC() |