LifePlay-Revival/Source/LifePlayEditorTools/LPFixFindCenterCommandlet.h
edujiro5972 7b5e1a5179 G6a : FindCenterOfPolygon rebranché dans GI, commandlet LPFixFindCenter
Phase G6a (CHG-115).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 15:49:03 +02:00

20 lines
592 B
C++

// Rebranche les appels GI::FindCenterOfPolygon vers ULPDataCompat::FindCenterOfPolygon.
// La fonction Blueprint d'origine reste dans GI. Tout ecart de broche : Blueprint non sauvegarde.
//
// Usage :
// UnrealEditor-Cmd.exe <projet> -run=LPFixFindCenter [-DryRun]
#pragma once
#include "CoreMinimal.h"
#include "Commandlets/Commandlet.h"
#include "LPFixFindCenterCommandlet.generated.h"
UCLASS()
class ULPFixFindCenterCommandlet : public UCommandlet
{
GENERATED_BODY()
public:
ULPFixFindCenterCommandlet();
virtual int32 Main(const FString& Params) override;
};