LifePlay-Revival/Plugins/StreetMap/Source/StreetMapImporting/StreetMapImporting.Build.cs
edujiro5972 1122e17fa6 L0 : etat initial du projet 5.5 avant toute correction
Instantane de reference de la reprise de migration (2026-09-29).
Contient GI.uasset tel que trouve (copie UE4 identique a 4.27,
MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit :
.gitattributes (aucune conversion de fin de ligne), regles .gitignore
CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:56:10 +02:00

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C#

// Copyright 2017 Mike Fricker. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StreetMapImporting : ModuleRules
{
public StreetMapImporting(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"XmlParser",
"AssetTools",
"Projects",
"Slate",
"EditorStyle",
"SlateCore",
"PropertyEditor",
"RenderCore",
"RHI",
"RawMesh",
"AssetTools",
"AssetRegistry",
"StreetMapRuntime"
}
);
}
}
}