Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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20 lines
No EOL
666 B
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WHERE
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USE:
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WHERE is mostly used to enter a condition at the top of a scene, affecting its random triggering depending on the player's location.
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However, it can also be used as a command in the rest of the scene script, returning the player's location.
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Available locationIDs can be found in Docs/Lists/all_wheres.txt
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TYPE: Condition, non-Ref
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RETURNS: locationID (string)
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THEME: Scenes, Location
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COMPARE: isAtHome, WHAT, WHEN
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EXAMPLE:
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Title = "shop assistant"
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If WHERE == bank
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Title = "cashier"
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Elseif WHERE == bar || WHERE == nightclub
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Title = "bartender"
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Endif
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"It's my lucky day. I found myself being served by a <New_Person.handsome_or_cute> <Title>." |