Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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generatePersonTemporary()
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generatePersonTemporary(preset1, preset2, ..., presetN)
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USE:
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Generate a new actor. If nothing inside the bracket: completely random actor. Or you can specify the presets to blend into this new actor.
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The actor generated using this method will be temporary at first (unless you call MakePermanent() on them later on), meaning they will be deleted with no traces left (not even in a lpcharacter) after the current scene ends. Useful for loops and for one-off actors like thiefs and prostitutes. Also, your adultery with a temporary actor will never be caught!
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TYPE: Command, Non-Ref
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RETURNS: Actor
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THEME: Actor Creation
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COMPARE: generatePerson, blendPreset, makePermanent
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EXAMPLE:
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Actor = generatePersonTemporary() // OR Actor = generatePersonTemporary(easterneuropean, twenties, fitness_model)
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Actor.dress()
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Actor.show(2)
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exchangeContact(Actor) // this will fail because this is a temporary actor that will be lost forever after the current scene ends. You need to call MakePermanent first.
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