LPFixAssetRegistryPins : 3 GetAssetsByClass -> GetAssetsByClassName (classes SkeletalMesh, StaticMesh, StreetMap conservees), 2 GetAssetObjectPath inseres. Dry-run conforme, diff avant/apres de GI::EventGraph limite aux 5 noeuds attendus, 0 broche orpheline restante dans GI, CompileAllBlueprints identique au releve de base. A/B d'execution en attente de CX-B02. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
50 MiB
50 MiB