LifePlay-Revival/Source/LifePlayEditorTools/LPFixDeprecatedNodesCommandlet.cpp
edujiro5972 1122e17fa6 L0 : etat initial du projet 5.5 avant toute correction
Instantane de reference de la reprise de migration (2026-09-29).
Contient GI.uasset tel que trouve (copie UE4 identique a 4.27,
MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit :
.gitattributes (aucune conversion de fin de ligne), regles .gitignore
CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:56:10 +02:00

323 lines
11 KiB
C++

// Portage UE 5.5 - voir LPFixDeprecatedNodesCommandlet.h
#include "LPFixDeprecatedNodesCommandlet.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "Components/SkeletalMeshComponent.h"
#include "Components/SkinnedMeshComponent.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphPin.h"
#include "EdGraphSchema_K2.h"
#include "Engine/Blueprint.h"
#include "K2Node_CallFunction.h"
#include "K2Node_VariableGet.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "LPNavigationHelpers.h"
#include "Misc/PackageName.h"
#include "NavigationSystem.h"
#include "UObject/Package.h"
#include "UObject/SavePackage.h"
#include "UObject/UObjectGlobals.h"
DEFINE_LOG_CATEGORY_STATIC(LogLPFixDeprecated, Log, All);
namespace
{
// --- R-03 ---
const FName SkeletalMeshPropertyName(TEXT("SkeletalMesh"));
const FName DeprecatedGetterName(TEXT("GetSkeletalMesh_DEPRECATED"));
const FName ReplacementGetterName(TEXT("GetSkeletalMeshAsset"));
// --- R-04 ---
const FName DeprecatedNavFunctionName(TEXT("K2_GetRandomPointInNavigableRadius"));
const FName ReplacementNavFunctionName(TEXT("GetRandomLocationInNavigableRadius"));
/** Decrit une broche et ses liaisons, pour le rapport. Copie du motif de LPFixEditableTextBoxFont. */
FString DescribeLinks(const UEdGraphPin* Pin)
{
if (!Pin)
{
return TEXT("(broche absente)");
}
if (Pin->LinkedTo.Num() == 0)
{
return FString::Printf(TEXT("non connectee (defaut: '%s')"), *Pin->DefaultValue);
}
TArray<FString> Targets;
for (const UEdGraphPin* Linked : Pin->LinkedTo)
{
Targets.Add(FString::Printf(TEXT("%s.%s"),
Linked->GetOwningNode() ? *Linked->GetOwningNode()->GetName() : TEXT("?"),
*Linked->PinName.ToString()));
}
return FString::Printf(TEXT("%d liaison(s) -> %s"), Pin->LinkedTo.Num(), *FString::Join(Targets, TEXT(", ")));
}
/** Vrai si la classe proprietaire du membre est USkinnedMeshComponent ou une de ses filles. */
bool IsSkinnedMeshOwner(const UClass* OwnerClass)
{
return OwnerClass && OwnerClass->IsChildOf(USkinnedMeshComponent::StaticClass());
}
}
ULPFixDeprecatedNodesCommandlet::ULPFixDeprecatedNodesCommandlet()
{
IsClient = false;
IsServer = false;
IsEditor = true;
LogToConsole = true;
}
int32 ULPFixDeprecatedNodesCommandlet::Main(const FString& Params)
{
const bool bDryRun = Params.Contains(TEXT("DryRun"), ESearchCase::IgnoreCase);
UFunction* ReplacementGetter =
USkeletalMeshComponent::StaticClass()->FindFunctionByName(ReplacementGetterName);
UFunction* ReplacementNavFunction =
ULPNavigationHelpers::StaticClass()->FindFunctionByName(ReplacementNavFunctionName);
if (!ReplacementGetter || !ReplacementNavFunction)
{
UE_LOG(LogLPFixDeprecated, Error,
TEXT("Fonctions de remplacement introuvables (GetSkeletalMeshAsset=%s, GetRandomLocationInNavigableRadius=%s)."),
ReplacementGetter ? TEXT("ok") : TEXT("NULL"),
ReplacementNavFunction ? TEXT("ok") : TEXT("NULL"));
return 1;
}
UE_LOG(LogLPFixDeprecated, Warning, TEXT("=== Noeuds deprecies : SkeletalMesh (R-03) + GetRandomPointInNavigableRadius (R-04)%s ==="),
bDryRun ? TEXT(" [DRY RUN]") : TEXT(""));
FAssetRegistryModule& AssetRegistryModule =
FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
AssetRegistryModule.Get().SearchAllAssets(true);
TArray<FAssetData> BlueprintAssets;
// bSearchSubClasses = true : couvre aussi les UWidgetBlueprint (CharGen, Inventory, ...).
AssetRegistryModule.Get().GetAssetsByClass(UBlueprint::StaticClass()->GetClassPathName(), BlueprintAssets, true);
int32 MeshNodesFound = 0;
int32 NavNodesFound = 0;
int32 MeshNodesFixed = 0;
int32 NavNodesFixed = 0;
int32 BlueprintsModified = 0;
int32 SaveFailures = 0;
int32 Unhandled = 0;
const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
for (const FAssetData& AssetData : BlueprintAssets)
{
if (!AssetData.PackageName.ToString().StartsWith(TEXT("/Game/")))
{
continue;
}
UBlueprint* Blueprint = Cast<UBlueprint>(AssetData.GetAsset());
if (!Blueprint)
{
continue;
}
TArray<UEdGraph*> Graphs;
Blueprint->GetAllGraphs(Graphs);
int32 FixedHere = 0;
for (UEdGraph* Graph : Graphs)
{
if (!Graph)
{
continue;
}
// Snapshot : on cree et on detruit des noeuds pendant l'iteration.
TArray<UEdGraphNode*> Snapshot = Graph->Nodes;
for (UEdGraphNode* GraphNode : Snapshot)
{
// ---------------------------------------------------------------
// R-04 : reference de fonction a reaiguiller, rien d'autre a faire.
// Signatures et noms de broches identiques -> ReconstructNode conserve
// toutes les liaisons.
// ---------------------------------------------------------------
if (UK2Node_CallFunction* CallNode = Cast<UK2Node_CallFunction>(GraphNode))
{
const FName MemberName = CallNode->FunctionReference.GetMemberName();
const UClass* MemberOwner = CallNode->FunctionReference.GetMemberParentClass();
if (MemberName == DeprecatedNavFunctionName)
{
++NavNodesFound;
UE_LOG(LogLPFixDeprecated, Warning, TEXT(" [R-04] %s :: %s -> %s"),
*Blueprint->GetName(), *Graph->GetName(), *GraphNode->GetName());
UE_LOG(LogLPFixDeprecated, Warning, TEXT(" RandomLocation : %s"),
*DescribeLinks(GraphNode->FindPin(TEXT("RandomLocation"))));
if (!bDryRun)
{
GraphNode->Modify();
CallNode->SetFromFunction(ReplacementNavFunction);
CallNode->ReconstructNode();
++NavNodesFixed;
++FixedHere;
}
continue;
}
// R-03, variante « appel explicite du getter deprecie ».
if (MemberName == DeprecatedGetterName && IsSkinnedMeshOwner(MemberOwner))
{
++MeshNodesFound;
UE_LOG(LogLPFixDeprecated, Warning, TEXT(" [R-03/appel] %s :: %s -> %s"),
*Blueprint->GetName(), *Graph->GetName(), *GraphNode->GetName());
if (!bDryRun)
{
GraphNode->Modify();
CallNode->SetFromFunction(ReplacementGetter);
CallNode->ReconstructNode();
++MeshNodesFixed;
++FixedHere;
}
continue;
}
}
// ---------------------------------------------------------------
// R-03 : acces direct a la propriete depreciee. Il faut remplacer le
// noeud, pas seulement sa reference : un K2Node_VariableGet ne peut pas
// devenir un K2Node_CallFunction.
// ---------------------------------------------------------------
UK2Node_VariableGet* VarGet = Cast<UK2Node_VariableGet>(GraphNode);
if (!VarGet || VarGet->VariableReference.GetMemberName() != SkeletalMeshPropertyName)
{
continue;
}
if (!IsSkinnedMeshOwner(VarGet->VariableReference.GetMemberParentClass()))
{
continue;
}
UEdGraphPin* OldSelfPin = VarGet->FindPin(UEdGraphSchema_K2::PN_Self, EGPD_Input);
UEdGraphPin* OldValuePin = VarGet->GetValuePin();
++MeshNodesFound;
UE_LOG(LogLPFixDeprecated, Warning, TEXT(" [R-03/propriete] %s :: %s -> %s"),
*Blueprint->GetName(), *Graph->GetName(), *GraphNode->GetName());
UE_LOG(LogLPFixDeprecated, Warning, TEXT(" Target : %s"), *DescribeLinks(OldSelfPin));
UE_LOG(LogLPFixDeprecated, Warning, TEXT(" Valeur : %s"), *DescribeLinks(OldValuePin));
if (bDryRun)
{
continue;
}
if (!OldValuePin)
{
++Unhandled;
UE_LOG(LogLPFixDeprecated, Error, TEXT(" broche de valeur introuvable, noeud laisse en l'etat."));
continue;
}
// Construction du noeud de remplacement au meme emplacement.
UK2Node_CallFunction* NewNode = NewObject<UK2Node_CallFunction>(Graph);
NewNode->SetFromFunction(ReplacementGetter);
NewNode->NodePosX = VarGet->NodePosX;
NewNode->NodePosY = VarGet->NodePosY;
NewNode->CreateNewGuid();
NewNode->PostPlacedNewNode();
NewNode->AllocateDefaultPins();
Graph->Modify();
Graph->AddNode(NewNode, false, false);
UEdGraphPin* NewSelfPin = NewNode->FindPin(UEdGraphSchema_K2::PN_Self, EGPD_Input);
UEdGraphPin* NewValuePin = NewNode->GetReturnValuePin();
bool bMoved = true;
// GetSkeletalMeshAsset() n'existe que sur USkeletalMeshComponent alors que la
// propriete depreciee vit sur USkinnedMeshComponent. Si la cible du noeud est
// typee sur la classe de base, le deplacement echoue : on le signale au lieu de
// casser le graphe.
if (OldSelfPin && NewSelfPin)
{
const FPinConnectionResponse Response = Schema->MovePinLinks(*OldSelfPin, *NewSelfPin);
if (Response.Response == CONNECT_RESPONSE_DISALLOW)
{
bMoved = false;
UE_LOG(LogLPFixDeprecated, Error, TEXT(" Target incompatible (%s) : reprise manuelle necessaire."),
*Response.Message.ToString());
}
}
if (bMoved && NewValuePin)
{
const FPinConnectionResponse Response = Schema->MovePinLinks(*OldValuePin, *NewValuePin);
if (Response.Response == CONNECT_RESPONSE_DISALLOW)
{
bMoved = false;
UE_LOG(LogLPFixDeprecated, Error, TEXT(" Valeur incompatible (%s) : reprise manuelle necessaire."),
*Response.Message.ToString());
}
}
if (!bMoved)
{
// On remet tout en place : le noeud d'origine garde ses liaisons.
++Unhandled;
NewNode->DestroyNode();
continue;
}
VarGet->DestroyNode();
++MeshNodesFixed;
++FixedHere;
}
}
if (FixedHere > 0 && !bDryRun)
{
++BlueprintsModified;
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(Blueprint);
FKismetEditorUtilities::CompileBlueprint(Blueprint);
UPackage* Package = Blueprint->GetOutermost();
FString Filename;
if (!FPackageName::TryConvertLongPackageNameToFilename(
Package->GetName(), Filename, FPackageName::GetAssetPackageExtension()))
{
++SaveFailures;
UE_LOG(LogLPFixDeprecated, Error, TEXT(" chemin introuvable pour %s"), *Package->GetName());
continue;
}
ResetLoaders(Package);
FSavePackageArgs SaveArgs;
SaveArgs.TopLevelFlags = RF_Public | RF_Standalone;
SaveArgs.SaveFlags = SAVE_None;
SaveArgs.bWarnOfLongFilename = true;
// GWarn et non GError : en commandlet, GError rend toute erreur de save fatale.
SaveArgs.Error = GWarn;
if (UPackage::SavePackage(Package, nullptr, *Filename, SaveArgs))
{
UE_LOG(LogLPFixDeprecated, Warning, TEXT(" -> %s sauvegarde (%d noeud(s))."), *Package->GetName(), FixedHere);
}
else
{
++SaveFailures;
UE_LOG(LogLPFixDeprecated, Error, TEXT(" -> ECHEC de sauvegarde de %s"), *Package->GetName());
}
}
}
UE_LOG(LogLPFixDeprecated, Warning,
TEXT("=== Termine : R-03 %d trouve(s) / %d corrige(s), R-04 %d trouve(s) / %d corrige(s), %d Blueprint(s) modifie(s), %d cas non traite(s), %d echec(s) de sauvegarde. ==="),
MeshNodesFound, MeshNodesFixed, NavNodesFound, NavNodesFixed, BlueprintsModified, Unhandled, SaveFailures);
return (SaveFailures > 0 || Unhandled > 0) ? 1 : 0;
}