LifePlay-Revival/Source/LifePlayEditor.Target.cs
2017-12-09 23:33:11 +07:00

14 lines
348 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class LifePlayEditorTarget : TargetRules
{
public LifePlayEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
ExtraModuleNames.AddRange( new string[] { "LifePlay" } );
}
}