Ajout en fin de GI.HairstyleTable sans modifier de Blueprint ; doublons refuses, modules desactives ignores ; build H1 : 1 coiffure de test ajoutee (126 -> 127). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
322 lines
10 KiB
C++
322 lines
10 KiB
C++
// Portage UE 5.5 - voir LPHairstyleSubsystem.h
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#include "LPHairstyleSubsystem.h"
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#include "AssetRegistry/IAssetRegistry.h"
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#include "Engine/GameInstance.h"
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#include "Engine/SkeletalMesh.h"
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#include "HAL/FileManager.h"
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#include "HAL/PlatformTime.h"
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#include "LifePlay.h"
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#include "Misc/FileHelper.h"
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#include "Misc/Paths.h"
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#include "UObject/UnrealType.h"
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namespace
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{
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const FName HairstyleTableName(TEXT("HairstyleTable"));
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const FName MorphableHairsName(TEXT("MorphableHairs"));
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const FName ModEnabledsName(TEXT("ModEnableds"));
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constexpr double CheckInterval = 2.0;
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/** Champ d'une structure Blueprint par son nom d'auteur (les noms internes portent un suffixe GUID). */
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const FProperty* FindField(const UStruct* Struct, const TCHAR* AuthoredName)
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{
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for (TFieldIterator<FProperty> It(Struct); It; ++It)
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{
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if (It->GetAuthoredName() == AuthoredName)
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{
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return *It;
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}
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}
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return nullptr;
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}
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/** Affecte un champ a partir de son texte (FName, FString, bool, flottant : meme syntaxe que les valeurs par defaut). */
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bool SetField(const UStruct* Struct, void* Data, const TCHAR* AuthoredName, const FString& Text)
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{
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const FProperty* Prop = FindField(Struct, AuthoredName);
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return Prop && Prop->ImportText_InContainer(*Text, Data, nullptr, PPF_None) != nullptr;
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}
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FString GetFieldText(const UStruct* Struct, const void* Data, const TCHAR* AuthoredName)
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{
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FString Out;
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if (const FProperty* Prop = FindField(Struct, AuthoredName))
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{
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Prop->ExportTextItem_InContainer(Out, Data, nullptr, nullptr, PPF_None);
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}
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return Out.TrimQuotes();
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}
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const FArrayProperty* StructArray(const UObject* GI, FName Name, const UScriptStruct*& OutStruct)
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{
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const FArrayProperty* Prop = GI ? CastField<FArrayProperty>(GI->GetClass()->FindPropertyByName(Name)) : nullptr;
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const FStructProperty* Inner = Prop ? CastField<FStructProperty>(Prop->Inner) : nullptr;
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OutStruct = Inner ? Inner->Struct : nullptr;
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return OutStruct ? Prop : nullptr;
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}
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}
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void ULPHairstyleSubsystem::Initialize(FSubsystemCollectionBase& Collection)
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{
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Super::Initialize(Collection);
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ScanFiles();
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if (Defs.Num() == 0)
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{
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return;
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}
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LastSignature = EnabledSignature();
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Sync();
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TickHandle = FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateUObject(this, &ULPHairstyleSubsystem::Tick));
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}
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void ULPHairstyleSubsystem::Deinitialize()
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{
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FTSTicker::GetCoreTicker().RemoveTicker(TickHandle);
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Super::Deinitialize();
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}
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bool ULPHairstyleSubsystem::Tick(float DeltaTime)
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{
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const double Now = FPlatformTime::Seconds();
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if (Now < NextCheck)
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{
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return true;
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}
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NextCheck = Now + CheckInterval;
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const FString Signature = EnabledSignature();
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if (Signature != LastSignature)
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{
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LastSignature = Signature;
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UE_LOG(LogLifePlay, Log, TEXT("Coiffures : liste des modules actifs modifiee, resynchronisation"));
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Sync();
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}
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return true;
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}
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void ULPHairstyleSubsystem::ScanFiles()
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{
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const FString ModulesDir = FPaths::ConvertRelativePathToFull(FPaths::ProjectContentDir() / TEXT("Modules"));
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TArray<FString> Files;
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IFileManager::Get().FindFilesRecursive(Files, *ModulesDir, TEXT("*.lphair"), true, false);
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Files.Sort();
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for (const FString& File : Files)
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{
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FString Relative = File;
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FPaths::MakePathRelativeTo(Relative, *(ModulesDir + TEXT("/")));
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FString Module, Rest;
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if (!Relative.Split(TEXT("/"), &Module, &Rest))
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{
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UE_LOG(LogLifePlay, Warning, TEXT("Coiffures : %s ignore (doit etre dans un dossier de module)"), *Relative);
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continue;
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}
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FString Text;
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if (!FFileHelper::LoadFileToString(Text, *File))
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{
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UE_LOG(LogLifePlay, Warning, TEXT("Coiffures : lecture impossible de %s"), *Relative);
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continue;
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}
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FHairDef Def;
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Def.File = Relative;
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Def.Module = Module;
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TArray<FString> Lines;
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Text.ParseIntoArrayLines(Lines, true);
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for (const FString& RawLine : Lines)
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{
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const FString Line = RawLine.TrimStartAndEnd();
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FString Key, Value;
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if (Line.StartsWith(TEXT("//")) || !Line.Split(TEXT(":"), &Key, &Value))
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{
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continue;
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}
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Key = Key.TrimStartAndEnd().ToUpper();
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Value = Value.TrimStartAndEnd();
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if (Key == TEXT("HAIRSTYLE"))
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{
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Def.Path = Value;
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}
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else if (Key == TEXT("SEX"))
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{
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Def.bMale = Value.StartsWith(TEXT("M"), ESearchCase::IgnoreCase);
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}
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else if (Key == TEXT("DAZ"))
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{
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Def.bDaz = !Value.Equals(TEXT("false"), ESearchCase::IgnoreCase);
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}
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else if (Key == TEXT("FIT_MORPH"))
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{
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Value.Split(TEXT(" "), &Def.FitMorph, &Def.FitValue);
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Def.FitValue.TrimStartAndEndInline();
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}
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}
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if (Def.Path.IsEmpty())
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{
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UE_LOG(LogLifePlay, Warning, TEXT("Coiffures : %s sans ligne HAIRSTYLE, ignore"), *Relative);
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continue;
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}
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// Un chemin de paquet sans nom d'objet (/Game/X/Nom) designe l'objet du meme nom.
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if (!Def.Path.Contains(TEXT(".")))
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{
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Def.Path += TEXT(".") + FPaths::GetBaseFilename(Def.Path);
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}
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Defs.Add(MoveTemp(Def));
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}
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if (Defs.Num() > 0)
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{
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UE_LOG(LogLifePlay, Display, TEXT("Coiffures : %d fichier(s) .lphair trouve(s) dans Modules"), Defs.Num());
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}
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}
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FString ULPHairstyleSubsystem::EnabledSignature() const
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{
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const UObject* GI = GetGameInstance();
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const UScriptStruct* Struct = nullptr;
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const FArrayProperty* Prop = StructArray(GI, ModEnabledsName, Struct);
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if (!Prop)
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{
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return FString();
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}
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FString Signature;
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FScriptArrayHelper Helper(Prop, Prop->ContainerPtrToValuePtr<void>(GI));
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for (int32 i = 0; i < Helper.Num(); ++i)
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{
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Signature += GetFieldText(Struct, Helper.GetRawPtr(i), TEXT("UniqueID")) + TEXT("=") + GetFieldText(Struct, Helper.GetRawPtr(i), TEXT("IsEnabled")) + TEXT(";");
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}
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return Signature;
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}
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bool ULPHairstyleSubsystem::IsModuleEnabled(const FString& Module) const
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{
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const UObject* GI = GetGameInstance();
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const UScriptStruct* Struct = nullptr;
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const FArrayProperty* Prop = StructArray(GI, ModEnabledsName, Struct);
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if (!Prop)
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{
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return true;
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}
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FScriptArrayHelper Helper(Prop, Prop->ContainerPtrToValuePtr<void>(GI));
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for (int32 i = 0; i < Helper.Num(); ++i)
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{
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if (GetFieldText(Struct, Helper.GetRawPtr(i), TEXT("UniqueID")).Equals(Module, ESearchCase::IgnoreCase))
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{
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return GetFieldText(Struct, Helper.GetRawPtr(i), TEXT("IsEnabled")).Equals(TEXT("True"), ESearchCase::IgnoreCase);
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}
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}
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return true; // module absent de la liste : actif, comme pour le jeu
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}
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void ULPHairstyleSubsystem::Sync()
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{
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UObject* GI = GetGameInstance();
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const UScriptStruct* Struct = nullptr;
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const FArrayProperty* TableProp = StructArray(GI, HairstyleTableName, Struct);
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const FMapProperty* MapProp = GI ? CastField<FMapProperty>(GI->GetClass()->FindPropertyByName(MorphableHairsName)) : nullptr;
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if (!TableProp)
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{
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UE_LOG(LogLifePlay, Error, TEXT("Coiffures : GI.HairstyleTable introuvable sur %s, aucune coiffure ajoutee"), *GetNameSafe(GI));
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return;
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}
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FScriptArrayHelper Table(TableProp, TableProp->ContainerPtrToValuePtr<void>(GI));
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// 1. Retrait des entrees ajoutees precedemment (en fin de table, reconnues par leur chemin).
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for (int32 i = Table.Num() - 1; i >= 0 && Injected.Num() > 0; --i)
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{
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if (Injected.Last() == GetFieldText(Struct, Table.GetRawPtr(i), TEXT("SkeletalMeshPath")))
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{
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Table.RemoveValues(i, 1);
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Injected.Pop();
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}
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}
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Injected.Reset();
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const FStructProperty* MapValueProp = MapProp ? CastField<FStructProperty>(MapProp->ValueProp) : nullptr;
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FScriptMapHelper Map(MapProp, MapProp ? MapProp->ContainerPtrToValuePtr<void>(GI) : nullptr);
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if (MapProp)
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{
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for (const FString& Key : InjectedMorphs)
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{
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for (FScriptMapHelper::FIterator It(Map); It; ++It)
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{
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FString Existing;
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MapProp->KeyProp->ExportTextItem_Direct(Existing, Map.GetKeyPtr(It), nullptr, nullptr, PPF_None);
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if (Existing.TrimQuotes() == Key)
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{
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Map.RemoveAt(It.GetInternalIndex());
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break;
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}
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}
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}
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}
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InjectedMorphs.Reset();
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// 2. Chemins deja presents (Blueprint).
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TSet<FString> Known;
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for (int32 i = 0; i < Table.Num(); ++i)
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{
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Known.Add(GetFieldText(Struct, Table.GetRawPtr(i), TEXT("SkeletalMeshPath")));
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}
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// 3. Ajout des coiffures des modules actifs.
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IAssetRegistry& Registry = IAssetRegistry::GetChecked();
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int32 Added = 0, Skipped = 0;
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for (const FHairDef& Def : Defs)
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{
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if (!IsModuleEnabled(Def.Module))
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{
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++Skipped;
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continue;
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}
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if (Known.Contains(Def.Path))
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{
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UE_LOG(LogLifePlay, Log, TEXT("Coiffures : %s deja dans la table (%s)"), *Def.Path, *Def.File);
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++Skipped;
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continue;
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}
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const FAssetData Asset = Registry.GetAssetByObjectPath(FSoftObjectPath(Def.Path));
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if (!Asset.IsValid() || !Asset.IsInstanceOf(USkeletalMesh::StaticClass()))
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{
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UE_LOG(LogLifePlay, Warning, TEXT("Coiffures : %s introuvable ou n'est pas un SkeletalMesh (%s), ignore"), *Def.Path, *Def.File);
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++Skipped;
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continue;
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}
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const int32 Index = Table.AddValue();
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void* Entry = Table.GetRawPtr(Index);
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const bool bOk = SetField(Struct, Entry, TEXT("SkeletalMeshPath"), Def.Path)
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&& SetField(Struct, Entry, TEXT("Bool"), Def.bMale ? TEXT("True") : TEXT("False"))
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&& SetField(Struct, Entry, TEXT("Daz"), Def.bDaz ? TEXT("True") : TEXT("False"));
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if (!bOk)
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{
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Table.RemoveValues(Index, 1);
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UE_LOG(LogLifePlay, Error, TEXT("Coiffures : structure de HairstyleTable inattendue, %s non ajoute"), *Def.Path);
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++Skipped;
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continue;
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}
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Known.Add(Def.Path);
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Injected.Add(Def.Path);
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++Added;
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// Morph d'ajustement : cle = nom de l'objet, comme pour les coiffures du Blueprint.
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const FString Key = FPaths::GetExtension(Def.Path);
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if (!Def.FitMorph.IsEmpty() && MapProp && MapValueProp)
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{
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bool bExists = false;
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for (FScriptMapHelper::FIterator It(Map); It; ++It)
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{
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FString Existing;
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MapProp->KeyProp->ExportTextItem_Direct(Existing, Map.GetKeyPtr(It), nullptr, nullptr, PPF_None);
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bExists |= Existing.TrimQuotes() == Key;
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}
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if (!bExists)
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{
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const int32 Pair = Map.AddDefaultValue_Invalid_NeedsRehash();
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MapProp->KeyProp->ImportText_Direct(*Key, Map.GetKeyPtr(Pair), nullptr, PPF_None);
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SetField(MapValueProp->Struct, Map.GetValuePtr(Pair), TEXT("Name"), Def.FitMorph);
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SetField(MapValueProp->Struct, Map.GetValuePtr(Pair), TEXT("Float"), Def.FitValue);
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Map.Rehash();
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InjectedMorphs.Add(Key);
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}
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}
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UE_LOG(LogLifePlay, Log, TEXT("Coiffures : %s ajoutee (index %d, %s, module %s)"), *Key, Index, Def.bMale ? TEXT("M") : TEXT("F"), *Def.Module);
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}
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UE_LOG(LogLifePlay, Display, TEXT("Coiffures : %d ajoutee(s) depuis les fichiers .lphair, %d ignoree(s), table de %d entree(s)"), Added, Skipped, Table.Num());
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}
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