LifePlay-Revival/Docs/Modding/Command_Functions/getSelectedNpc.txt
edujiro5972 1122e17fa6 L0 : etat initial du projet 5.5 avant toute correction
Instantane de reference de la reprise de migration (2026-09-29).
Contient GI.uasset tel que trouve (copie UE4 identique a 4.27,
MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit :
.gitattributes (aucune conversion de fin de ligne), regles .gitignore
CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:56:10 +02:00

14 lines
No EOL
451 B
Text

getSelectedNPC()
USE:
Choose a person from your contacts by leaving the scene temporarily and opening the Contacts menu. Must be preceded by selectNPC(). Basically superior to chooseContact() unless you really don't want to take the player out of the scene even temporarily.
TYPE: Command, Non-Ref
RETURNS: Actor
THEME: Acquaintance
COMPARE: chooseContact()
EXAMPLE:
"Who should be my first guest?"
selectNPC()
Guest1 = getSelectedNPC()