LifePlay-Revival/Docs/Modding/Command_Functions/makePermanent.txt
edujiro5972 1122e17fa6 L0 : etat initial du projet 5.5 avant toute correction
Instantane de reference de la reprise de migration (2026-09-29).
Contient GI.uasset tel que trouve (copie UE4 identique a 4.27,
MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit :
.gitattributes (aucune conversion de fin de ligne), regles .gitignore
CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:56:10 +02:00

18 lines
869 B
Text

Actor.makePermanent()
USE:
This turns a temporary actor (generatePersonTemporary) into a permanent actor that persists after the current scene ends. Does nothing if called on an already permanent actor.
TYPE: Command, Reference
RETURNS: /
THEME: Actor Creation
COMPARE: generatePersonTemporary, generatePerson
EXAMPLE:
// Generate someone who is into the player's gender
InterestedPerson = generatePersonTemporary()
While !InterestedPerson.isInterestedIn(Player)
InterestedPerson = generatePersonTemporary() // use this instead of GeneratePerson() because otherwise there would be too many (depending how many loops it takes to generate oen that's into the player) permanent actors who appear out of nowhere.
Endwhile
InterestedPerson.makePermanent() // now that an interested person is generated, we can make them permanent now.