LifePlay-Revival/Source/LifePlay/LifePlay.Build.cs
edujiro5972 d8a0f859ce DC1 : plugin LPAnimCore (LPAnimRedirect, LPCoupleSim) ; LifePlay ne depend plus de LPAnimMeasure (CHG-234)
Plugins/LPAnimCore (Runtime, PreDefault, toutes configurations) recoit la partie runtime
de l'ancien LPAnimMeasure de l'addon. LifePlay.Build.cs : LPAnimMeasure -> LPAnimCore.
LifePlayEditorTools depend encore de LPAnimMeasure jusqu'a DC2. Pin addon 3e9c32f.
Validation : DC1-BUILD code 0, DC1-VAL PASS (tournees Mesure identiques a SB2-REF,
controle visuel utilisateur marche et ShowCouple).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 18:31:01 +02:00

55 lines
2.6 KiB
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class LifePlay : ModuleRules
{
public LifePlay(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
// Portage 5.5 : le module a une structure plate (pas de sous-dossier Public/).
// BuildSettingsVersion.V5 desactive les chemins d'include legacy, il faut donc
// exposer explicitement le dossier du module aux modules qui en dependent
// (LifePlayEditorTools inclut LPAssetRegistryHelpers.h).
PublicIncludePaths.Add(ModuleDirectory);
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AssetRegistry" });
// Portage 5.5 : necessaires a LPVictoryCompat (remplacement du Victory Plugin)
PrivateDependencyModuleNames.AddRange(new string[] { "ImageWrapper", "ApplicationCore" });
// Portage 5.5 (R-04) : ULPNavigationHelpers re-expose K2_GetRandomLocationInNavigableRadius
// en BlueprintPure. Dependance PUBLIQUE : le .h expose ANavigationData et
// UNavigationQueryFilter dans sa signature, et LifePlayEditorTools l'inclut.
PublicDependencyModuleNames.Add("NavigationSystem");
// Portage 5.5 (L3) : ULPSessionLogSubsystem lit UGeneralProjectSettings (nom et version du jeu)
PrivateDependencyModuleNames.AddRange(new string[] { "EngineSettings" });
// Lot AP1 (sandbox Mesure) : LPSkeletonProfile lit les profils de squelettes Tools/anim/profiles/*.json
PrivateDependencyModuleNames.Add("Json");
// Lot AP5 : ULPModDailiesSubsystem liste les plugins de type Mod (IPluginManager).
PrivateDependencyModuleNames.Add("Projects");
// H3d : ULPModInfoSubsystem affiche un avertissement (fenetre Slate) quand un mod a ete construit pour une
// autre version du jeu. UMG : le bouton Clavier ajoute dans la liste des reglages.
PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore", "UMG" });
// Releve de collision (-LPCollisionLog) : nombre de triangles des trimesh Chaos.
PrivateDependencyModuleNames.Add("Chaos");
// Lot DC1 : LPAnimCore (plugin du jeu, Plugins/LPAnimCore) — LPDirectControlSubsystem inclut
// LPAnimRedirect, LPShowCoupleSubsystem.h inclut LPCoupleSim (dependance publique).
PublicDependencyModuleNames.Add("LPAnimCore");
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}