19 lines
585 B
C++
19 lines
585 B
C++
// Portage UE 5.5 - voir LPMeshCompat.h
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#include "LPMeshCompat.h"
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#include "Components/SkinnedMeshComponent.h"
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#include "Engine/SkeletalMesh.h"
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#include "LifePlay.h"
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USkeletalMesh* ULPMeshCompat::GetSkeletalMesh(const USkinnedMeshComponent* Component)
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{
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if (!Component)
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{
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// Le noeud d'origine emettait "Accessed None trying to read property SkeletalMesh" ;
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// la trace reste disponible en Verbose pour les mesures A/B.
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UE_LOG(LogLifePlay, Verbose, TEXT("GetSkeletalMesh : composant None"));
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return nullptr;
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}
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return Cast<USkeletalMesh>(Component->GetSkinnedAsset());
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}
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