LPFixAssetRegistryPins : 3 GetAssetsByClass -> GetAssetsByClassName (classes SkeletalMesh, StaticMesh, StreetMap conservees), 2 GetAssetObjectPath inseres. Dry-run conforme, diff avant/apres de GI::EventGraph limite aux 5 noeuds attendus, 0 broche orpheline restante dans GI, CompileAllBlueprints identique au releve de base. A/B d'execution en attente de CX-B02. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| BPs | ||
| Characters/Textures | ||
| Render | ||
| Scenes | ||
| Structs | ||
| UI | ||