Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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594 B
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18 lines
No EOL
594 B
Text
timeoutActor(hours, sceneID, Actor1, ..., ActorN)
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USE:
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Similar to timeout, except only for one particular scene. It puts a cooldown on the scene for x hours (adjusted by the scene frequency setting), but only for one or more specified actors, who won't get selected by the WHO condition of the scene.
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TYPE: Command, non-Ref
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RETURNS: /
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THEME: Scenes
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COMPARE: timeout, timeoutPrecise, timeoutActorPrecise
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EXAMPLE:
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Player(Angry)::"Stop calling me so many times a day!"
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Contact(Offended)::"Uh... Ok, I guess. Catch you tomorrow, maybe?"
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sceneEnd()
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timeoutActor(24, call_invite, Contact) |