54 lines
1.1 KiB
C#
54 lines
1.1 KiB
C#
// Some copyright should be here...
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using System.IO;
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using UnrealBuildTool;
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public class ModdingExtra : ModuleRules
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{
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public ModdingExtra(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateIncludePaths.AddRange(
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new string[] {
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Path.Combine(ModuleDirectory, "Private"),
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"AssetRegistry", // portage 5.5, lot O2b : enumeration des assets en conteneurs IoStore
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"Json", // portage 5.5, couche de donnees : cache compile (Saved/LPDataCache)
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"Engine",
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"Slate",
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"SlateCore",
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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