LifePlay-Revival/Plugins/ModdingExtra/Source/ModdingExtra/ModdingExtra.Build.cs
2026-10-02 11:58:39 +02:00

54 lines
1.1 KiB
C#

// Some copyright should be here...
using System.IO;
using UnrealBuildTool;
public class ModdingExtra : ModuleRules
{
public ModdingExtra(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateIncludePaths.AddRange(
new string[] {
Path.Combine(ModuleDirectory, "Private"),
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"AssetRegistry", // portage 5.5, lot O2b : enumeration des assets en conteneurs IoStore
"Json", // portage 5.5, couche de donnees : cache compile (Saved/LPDataCache)
"Engine",
"Slate",
"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}