LifePlay-Revival/Source/LifePlayEditorTools/LPFixPawnResponseCommandlet.h
edujiro5972 3e773bf28b PawnGlobal : Room::addObject bloque le canal Pawn, commandlet LPFixPawnResponse
Phase PawnGlobal (CHG-144).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 15:49:06 +02:00

22 lines
700 B
C++

// Room::addObject : Pawn Block, et le type d'objet du meuble devient WorldDynamic
// (la capsule Person ignore WorldStatic, donc Pawn Block seul ne l'arrete pas).
// Les quatre murs du Blueprint passent aussi en WorldDynamic et bloquent Pawn.
// Tout ecart : Blueprint non sauvegarde.
//
// Usage :
// UnrealEditor-Cmd.exe <projet> -run=LPFixPawnResponse [-DryRun]
#pragma once
#include "CoreMinimal.h"
#include "Commandlets/Commandlet.h"
#include "LPFixPawnResponseCommandlet.generated.h"
UCLASS()
class ULPFixPawnResponseCommandlet : public UCommandlet
{
GENERATED_BODY()
public:
ULPFixPawnResponseCommandlet();
virtual int32 Main(const FString& Params) override;
};