Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
30 lines
No EOL
1 KiB
Text
30 lines
No EOL
1 KiB
Text
addNpcRelationship(Type, Actor1, Actor2, ..., ActorN)
|
|
|
|
|
|
USE:
|
|
Add (or change if a relationship already exists) a relationship between 2 or more NPCs. The list for 'Type' is:
|
|
- Dating (2 actors only)
|
|
- Spouses (2 actors only)
|
|
- Siblings
|
|
- ParentChild (2 actors only, parent is Actor1, child is Actor2)
|
|
- Cousins
|
|
- BossEmployee (2 actors only, Boss is Actor1, employee is Actor2)
|
|
- Colleagues
|
|
|
|
TYPE: Command, non-Ref
|
|
RETURNS: /
|
|
THEME: NPC-NPC
|
|
COMPARE: removeNPCRelationship, hasRelationship
|
|
|
|
EXAMPLE:
|
|
addNpcRelationship(Dating, John, Maria)
|
|
"John and Maria have started dating. What a matchmaker I was!"
|
|
"A few months later ..."
|
|
addNPCRelationship(Spouses, John, Maria) // The 'dating' relationship will be upgraded to spouses
|
|
|
|
Jack:: "Have you met my brother, Jason?"
|
|
addNpcRelationship(Siblings, Jack, Jason)
|
|
"A few days later ... in a seperate scene perhaps"
|
|
Jack:: "Here's my sister, Natalie."
|
|
addNPCRelationship(Siblings, Jack, Natalie)
|
|
"The game will now also recognize Jason and Natalie as siblings." |