129 lines
5.4 KiB
INI
129 lines
5.4 KiB
INI
[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/EngineSettings.GameMapsSettings]
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GlobalDefaultGameMode=/Game/BPs/GM.GM_C
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GameInstanceClass=/Game/BPs/GI.GI_C
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GameDefaultMap=/Game/Scenes/CentralLondon.CentralLondon
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EditorStartupMap=/Game/Scenes/CentralLondon.CentralLondon
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[/Script/Engine.RendererSettings]
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; Lot L6a (ERR-032) : r.DefaultFeature.AntiAliasing est ignoree par UE5 (variable fantome),
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; le jeu tournait donc en TSR (defaut UE5 = 4). TAA (2), comme en 4.27 : TSR fait scintiller
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; les maillages deformes par morphs (personnages).
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r.AntiAliasingMethod=2
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; Lot L7c : rendu 5.5 rendu explicite, aux valeurs effectivement jouees et validees (identiques aux
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; valeurs par defaut du moteur 5.5, qui correspondent au rendu 4.27) : pas d'illumination globale
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; dynamique (Lumen), reflets SSR, pas d'ombres virtuelles. Ainsi un changement de valeur par defaut du
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; moteur ou un modele de projet UE5 ne modifie pas le rendu sans decision.
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r.DynamicGlobalIlluminationMethod=0
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r.ReflectionMethod=2
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r.Shadow.Virtual.Enable=0
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r.DefaultFeature.AutoExposure=False
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r.TextureStreaming=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=False
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r.AllowStaticLighting=True
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r.MinScreenRadiusForCSMDepth=0.010000
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r.AllowOcclusionQueries=True
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[/Script/Engine.UserInterfaceSettings]
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RenderFocusRule=NavigationOnly
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HardwareCursors=()
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SoftwareCursors=()
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DefaultCursor=None
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TextEditBeamCursor=None
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CrosshairsCursor=None
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HandCursor=None
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GrabHandCursor=None
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GrabHandClosedCursor=None
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SlashedCircleCursor=None
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ApplicationScale=1.000000
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UIScaleRule=ShortestSide
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CustomScalingRuleClass=None
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UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,DefaultValue=340282346638528859811704183484516925440.000000,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
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bLoadWidgetsOnDedicatedServer=True
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[/Script/Engine.Engine]
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NearClipPlane=1.000000
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MaximumLoopIterationCount=100000000
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MinDesiredFrameRate=30.000000
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SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=60.000000))
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bSmoothFrameRate=True
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[/Script/NavigationSystem.RecastNavMesh]
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bFixedTilePoolSize=False
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RuntimeGeneration=Dynamic
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AgentRadius=13.000000
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CellSize=19.000000
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TileSizeUU=1000.000000
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CellHeight=10.000000
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AgentHeight=144.000000
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AgentMaxHeight=160.000000
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DrawOffset=0.000000
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bForceRebuildOnLoad=True
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AgentMaxSlope=22.000000
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AgentMaxStepHeight=17.000000
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[/Script/Engine.EndUserSettings]
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bSendAnonymousUsageDataToEpic=False
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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DefaultTerminalVelocity=4000.000000
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DefaultFluidFriction=0.300000
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SimulateScratchMemorySize=262144
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RagdollAggregateThreshold=4
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TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableShapeSharing=False
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bEnablePCM=True
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bEnableStabilization=False
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bWarnMissingLocks=True
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bEnable2DPhysics=False
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PhysicErrorCorrection=(PingExtrapolation=0.100000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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DefaultDegreesOfFreedom=Full3D
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BounceThresholdVelocity=200.000000
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FrictionCombineMode=Average
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RestitutionCombineMode=Average
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MaxAngularVelocity=3600.000000
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MaxDepenetrationVelocity=0.000000
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ContactOffsetMultiplier=0.020000
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MinContactOffset=2.000000
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MaxContactOffset=8.000000
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bSimulateSkeletalMeshOnDedicatedServer=True
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DefaultShapeComplexity=CTF_UseSimpleAndComplex
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=False
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=False
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bSubsteppingAsync=False
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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[CoreRedirects]
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; Portage 5.5 : le Victory Plugin (PhysX/APEX) est remplace par ULPVictoryCompat.
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; Les noms de fonctions sont inchanges, seule la classe proprietaire est redirigee.
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; Le module VictoryBPLibrary n'existe plus : sans redirection de package, le linker
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; emet "Failed to find script package for import object" a chaque chargement.
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+PackageRedirects=(OldName="/Script/VictoryBPLibrary",NewName="/Script/LifePlay")
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+ClassRedirects=(OldName="/Script/VictoryBPLibrary.VictoryBPFunctionLibrary",NewName="/Script/LifePlay.LPVictoryCompat")
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+EnumRedirects=(OldName="/Script/VictoryBPLibrary.EJoyImageFormats",NewName="/Script/LifePlay.EJoyImageFormats")
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[/Script/UnrealEd.CookerSettings]
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bCookOnTheFlyForLaunchOn=False
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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; Lot L7c : D3D12 (SM5), RHI par defaut de UE 5.5 sur lequel toutes les sessions de validation ont ete
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; jouees (UE 4.27 utilisait D3D11).
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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