Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
21 lines
700 B
Text
21 lines
700 B
Text
{Actor}.setActorVar(name, value)
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USE:
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Use this function to set a float variable to a certain actor.
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The actor can be the Player or any other actor.
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This function also allows setting TAGs to actors.
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TYPE: Command, Non-Ref (ref-like syntax)
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RETURNS: /
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THEME: Variables
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COMPARE: getActorVar, modifyActorVar
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EXAMPLE:
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Player.setActorVar(tag_Player, 1) // Set the Tag 'Player' to the Player's character
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Player.setActorVar(tag_Player, -1) // Remove the Tag 'Player' from the Player's character
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MainActor = getPerson(true)
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MainActor.setActorVar(SomeVariable, 42) // Set the variable to 42
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val = MainActor.getActorVar(SomeVariable)
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"The value of SomeVariable is <val>."
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