Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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759 B
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15 lines
No EOL
759 B
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chooseContact()
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USE:
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Choose a person from your contact by displaying a option menu while staying in the scene. Must be followed by getSpecific(chooseContact). Probably inferior to selectNPC() unless you really don't want to take the player out of the scene even temporarily.
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TYPE: Command, Non-Ref
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RETURNS: /
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THEME: Acquaintance
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COMPARE: selectNPC()
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EXAMPLE:
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Dating(Flirty):: "You naughty <Player.boy_or_girl>! Fancy yourself as a generous <Dating.boyfriend_or_girlfriend> sharer, don't you? Fine then, if that's what turns you on, I can give it a try. Just make sure to find me a cute <Player.boy_or_girl> to date and go home with, okay?"
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"We then went on to discuss potential candidates."
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chooseContact()
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Bull = getSpecific(chooseContact) |