LifePlay-Revival/Plugins/StreetMap/Source/StreetMapRuntime/Public/StreetMapActor.h
edujiro5972 1122e17fa6 L0 : etat initial du projet 5.5 avant toute correction
Instantane de reference de la reprise de migration (2026-09-29).
Contient GI.uasset tel que trouve (copie UE4 identique a 4.27,
MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit :
.gitattributes (aucune conversion de fin de ligne), regles .gitignore
CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:56:10 +02:00

16 lines
623 B
C++

#pragma once
#include "StreetMapActor.generated.h"
/** An actor that renders a street map mesh component */
UCLASS(hidecategories = (Physics)) // Physics category in detail panel is hidden. Our component/Actor is not simulated !
class STREETMAPRUNTIME_API AStreetMapActor : public AActor
{
GENERATED_UCLASS_BODY()
/** Component that represents a section of street map roads and buildings */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "StreetMap")
class UStreetMapComponent* StreetMapComponent;
public:
FORCEINLINE class UStreetMapComponent* GetStreetMapComponent() { return StreetMapComponent; }
};