LifePlay-Revival/Source/LifePlayEditorTools/LPFixFindCenterCommandlet.h

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// Rebranche les appels GI::FindCenterOfPolygon vers ULPDataCompat::FindCenterOfPolygon.
// La fonction Blueprint d'origine reste dans GI. Tout ecart de broche : Blueprint non sauvegarde.
//
// Usage :
// UnrealEditor-Cmd.exe <projet> -run=LPFixFindCenter [-DryRun]
#pragma once
#include "CoreMinimal.h"
#include "Commandlets/Commandlet.h"
#include "LPFixFindCenterCommandlet.generated.h"
UCLASS()
class ULPFixFindCenterCommandlet : public UCommandlet
{
GENERATED_BODY()
public:
ULPFixFindCenterCommandlet();
virtual int32 Main(const FString& Params) override;
};