2017-12-09 16:33:11 +00:00
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// Copyright 2017 Mike Fricker. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class StreetMapRuntime : ModuleRules
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{
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public StreetMapRuntime(ReadOnlyTargetRules Target)
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: base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"RHI",
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"RenderCore",
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"ShaderCore",
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}
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);
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2018-08-31 09:21:00 +00:00
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if (Target.bBuildEditor == true)
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{
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//@TODO: Needed for FPropertyEditorModule::NotifyCustomizationModuleChanged()
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//@TOOD: To move/implement in FStreetMapComponentDetails
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PrivateDependencyModuleNames.Add("PropertyEditor");
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}
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}
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2017-12-09 16:33:11 +00:00
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}
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}
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