LifePlay-Revival/Plugins/StreetMap/Source/StreetMapRuntime/StreetMapRuntime.Build.cs
2018-08-31 16:21:00 +07:00

29 lines
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739 B
C#

// Copyright 2017 Mike Fricker. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StreetMapRuntime : ModuleRules
{
public StreetMapRuntime(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RHI",
"RenderCore",
"ShaderCore",
}
);
if (Target.bBuildEditor == true)
{
//@TODO: Needed for FPropertyEditorModule::NotifyCustomizationModuleChanged()
//@TOOD: To move/implement in FStreetMapComponentDetails
PrivateDependencyModuleNames.Add("PropertyEditor");
}
}
}
}