LifePlay-Revival/Docs/Modding/Condition_Functions/isRelative.txt

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Actor.isRelative()
USE:
returns true if the calling actor is a relative of the player's
TYPE: Condition, Reference
RETURNS: bool
THEME: Family
COMPARE: getRelative, getRelativeExcept
EXAMPLE:
"Should I make a pass at <Actor.name>?"
0:: "Yes"
1:: "No"
If 0
If Actor.isRelative()
Actor(Disgusted):: "Ew, sick!"
Endif
Endif