61 lines
1.8 KiB
Markdown
61 lines
1.8 KiB
Markdown
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# Fiche SB4-T1a — Modèle prévu haiku | utilisé haiku
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## Date et heure
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2026-10-07 14:09:24 - 14:09:36 (UTC+0)
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## Commande exécutée
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```
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& 'D:\Game\Launcher\Engine\UE_5.5\Engine\Build\BatchFiles\Build.bat' LifePlayEditor Win64 Development -Project='D:\Game\LifePlay-master 5.5\LifePlay.uproject' -WaitMutex 2>&1 | Tee-Object -FilePath 'D:\Game\LifePlay-master 5.5\Saved\SB4_build.log'
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```
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## Paramètres
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- Target: LifePlayEditor
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- Platform: Win64
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- Configuration: Development
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- Project: D:\Game\LifePlay-master 5.5\LifePlay.uproject
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- WaitMutex: Oui
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## Code de sortie
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**0** (SUCCESS)
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## Durée totale
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12.68 secondes
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## Détails de compilation
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- [1/4] Compile [x64] Module.LPSandbox.cpp
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- [2/4] Link [x64] UnrealEditor-LPSandbox.lib
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- [3/4] Link [x64] UnrealEditor-LPSandbox.dll
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- [4/4] WriteMetadata LifePlayEditor.target (UBA disabled)
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## Erreurs
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Aucune
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## Avertissements
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Aucun
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## DLL générée
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- Chemin: D:\Game\LifePlay-master 5.5\Binaries\Win64\UnrealEditor-LPSandbox.dll
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- Date de modification: mercredi 7 octobre 2026 14:09:35
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## Journal de compilation
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- Chemin: D:\Game\LifePlay-master 5.5\Saved\SB4_build.log
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- Format: Texte
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- Contenu: Sortie complète de Build.bat capturée via Tee-Object
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## Vérifications effectuées
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- ✓ Aucun éditeur UnrealEditor* en cours d'exécution
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- ✓ Journal contient "Compile [x64] Module.LPSandbox.cpp"
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- ✓ Journal contient "Link [x64] UnrealEditor-LPSandbox.dll"
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- ✓ DLL UnrealEditor-LPSandbox.dll date de la compilation
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- ✓ Aucune erreur ou avertissement dans le journal
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## Verdict
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**PASS** (Code 0 - Compilation réussie sans erreur ni avertissement)
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## Environnement
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- Visual Studio 2022 14.38.33145
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- Toolchain: D:\Game\VS2022\VC\Tools\MSVC\14.38.33130
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- Windows SDK: 10.0.22621.0
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- Cores utilisés: 8 (max des 16 disponibles)
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- Unreal Build Accelerator: Actif (local executor)
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