README : V1.2 (optimisation : build -54 %, chargement 71 s -> 15 s, contenu compresse)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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edujiro5972 2026-10-02 09:52:36 +02:00
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@ -6,7 +6,9 @@ life simulation RPG (**adult content**), ported from Unreal Engine 4.27 to **Unr
## Download the full project
This Git repository does not contain the heavy assets (see [Repository contents](#repository-contents)). To build or
play, download the full source archive.
play, download the full source archive. The V1.2 archive will be linked here once uploaded; until then, use the V1.1
archive below and update the Git files from the `v1.2` tag (V1.2 also changes 29 textures in `Content/Heavy`; without
them the game works the same, those textures simply keep no mipmaps).
**[LifePlay_Revival_V1.1_UE5.5_Full_Source_Code.7z](https://mega.nz/file/rwpRTbjA#P6sKfJM8xfGeLXcIylUsUvRSGezLi36FWtXgwxFxvvo)** (Mega, 4.94 GB)
@ -25,6 +27,33 @@ Check the file after downloading (PowerShell):
Get-FileHash .\LifePlay_Revival_V1.1_UE5.5_Full_Source_Code.7z -Algorithm SHA256
```
## Status: V1.2 (tag `v1.2`, 2026-10-02)
Optimisation release. Every change was measured with the engine profilers (CSV profiler, memory tracker, Unreal
Insights) and validated in game. Details: [`Docs/Migration/11_Audit_Optimisation.md`](Docs/Migration/11_Audit_Optimisation.md).
| Shipping build | V1.1 | V1.2 |
|---|---:|---:|
| Size | 3,246 MB | **1,494 MB (−54 %)** |
| Files | 24,249 | **2,084** |
| Loading a saved game ("Continue") | ≈ 71 s | **≈ 15 s** |
| Physics memory | 463 MB | **83 MB** |
| Total memory | ≈ 3.5 GB | **≈ 3.1 GB** |
- **Faster loading.** The city map gave a physics body to each of its ≈ 160,000 decorative trees, cars and building
markers (the same in UE 4.27). Their collision is now disabled; clicks on map icons are unaffected.
- **Compressed content.** Game content now ships in UE5 IoStore containers compressed with Oodle (the engine
defaults). `Content/Modules` (all mods, text files) and the intro movie stay as plain files, so modding works as
before. The `ModdingExtra` plugin finds cooked assets through the asset registry when they are not plain files
(city list).
- **Smaller build.** 20 engine plugins the game never uses (neural network denoiser, Interchange, Fab…) are limited to
the editor, and debug symbols are no longer shipped.
- **Textures.** 29 clothing, road and pavement textures now have mipmaps (less shimmering at a distance).
- **Fixes and improvements carried over from the post-V1.1 work**: the phone call box now frames the contact's face
(was empty in UE 4.27); characters' feet are no longer hidden in outdoor locations (a ceiling 18 cm above the floor,
also in UE 4.27); explicit rendering settings and `SkyAtmosphere` instead of the deprecated `AtmosphericFog`.
- **Documentation** (French) for developers: architecture after the migration, developer guide, useful commands,
operating protocol — start at [`Docs/Migration/README.md`](Docs/Migration/README.md).
## Status: V1.1 (tag `v1.1`, 2026-10-01)
Changes since V1, each validated in game against UE 4.27 on an identical play path:
@ -56,6 +85,7 @@ Changes since V1, each validated in game against UE 4.27 on an identical play pa
| Branch | Contents |
|---|---|
| `main` | **reference**: the latest validated UE 5.5 version, base for further development |
| `ue5.5-v1.2` | the V1.2 as validated |
| `ue5.5-v1.1` | the V1.1 as validated |
| `ue5.5-v1` | the V1 as validated |
| `archive/ue4.27` | the project as it ran on UE 4.27, before the migration (archive) |