README : V1.2 (optimisation : build -54 %, chargement 71 s -> 15 s, contenu compresse)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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README.md
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README.md
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@ -6,7 +6,9 @@ life simulation RPG (**adult content**), ported from Unreal Engine 4.27 to **Unr
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## Download the full project
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This Git repository does not contain the heavy assets (see [Repository contents](#repository-contents)). To build or
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play, download the full source archive.
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play, download the full source archive. The V1.2 archive will be linked here once uploaded; until then, use the V1.1
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archive below and update the Git files from the `v1.2` tag (V1.2 also changes 29 textures in `Content/Heavy`; without
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them the game works the same, those textures simply keep no mipmaps).
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**[LifePlay_Revival_V1.1_UE5.5_Full_Source_Code.7z](https://mega.nz/file/rwpRTbjA#P6sKfJM8xfGeLXcIylUsUvRSGezLi36FWtXgwxFxvvo)** (Mega, 4.94 GB)
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@ -25,6 +27,33 @@ Check the file after downloading (PowerShell):
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Get-FileHash .\LifePlay_Revival_V1.1_UE5.5_Full_Source_Code.7z -Algorithm SHA256
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```
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## Status: V1.2 (tag `v1.2`, 2026-10-02)
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Optimisation release. Every change was measured with the engine profilers (CSV profiler, memory tracker, Unreal
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Insights) and validated in game. Details: [`Docs/Migration/11_Audit_Optimisation.md`](Docs/Migration/11_Audit_Optimisation.md).
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| Shipping build | V1.1 | V1.2 |
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|---|---:|---:|
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| Size | 3,246 MB | **1,494 MB (−54 %)** |
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| Files | 24,249 | **2,084** |
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| Loading a saved game ("Continue") | ≈ 71 s | **≈ 15 s** |
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| Physics memory | 463 MB | **83 MB** |
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| Total memory | ≈ 3.5 GB | **≈ 3.1 GB** |
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- **Faster loading.** The city map gave a physics body to each of its ≈ 160,000 decorative trees, cars and building
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markers (the same in UE 4.27). Their collision is now disabled; clicks on map icons are unaffected.
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- **Compressed content.** Game content now ships in UE5 IoStore containers compressed with Oodle (the engine
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defaults). `Content/Modules` (all mods, text files) and the intro movie stay as plain files, so modding works as
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before. The `ModdingExtra` plugin finds cooked assets through the asset registry when they are not plain files
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(city list).
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- **Smaller build.** 20 engine plugins the game never uses (neural network denoiser, Interchange, Fab…) are limited to
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the editor, and debug symbols are no longer shipped.
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- **Textures.** 29 clothing, road and pavement textures now have mipmaps (less shimmering at a distance).
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- **Fixes and improvements carried over from the post-V1.1 work**: the phone call box now frames the contact's face
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(was empty in UE 4.27); characters' feet are no longer hidden in outdoor locations (a ceiling 18 cm above the floor,
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also in UE 4.27); explicit rendering settings and `SkyAtmosphere` instead of the deprecated `AtmosphericFog`.
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- **Documentation** (French) for developers: architecture after the migration, developer guide, useful commands,
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operating protocol — start at [`Docs/Migration/README.md`](Docs/Migration/README.md).
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## Status: V1.1 (tag `v1.1`, 2026-10-01)
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Changes since V1, each validated in game against UE 4.27 on an identical play path:
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@ -56,6 +85,7 @@ Changes since V1, each validated in game against UE 4.27 on an identical play pa
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| Branch | Contents |
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|---|---|
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| `main` | **reference**: the latest validated UE 5.5 version, base for further development |
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| `ue5.5-v1.2` | the V1.2 as validated |
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| `ue5.5-v1.1` | the V1.1 as validated |
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| `ue5.5-v1` | the V1 as validated |
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| `archive/ue4.27` | the project as it ran on UE 4.27, before the migration (archive) |
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