README : lien Mega de la V1.2
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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README.md
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README.md
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@ -6,15 +6,15 @@ life simulation RPG (**adult content**), ported from Unreal Engine 4.27 to **Unr
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## Download the full project
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This Git repository does not contain the heavy assets (see [Repository contents](#repository-contents)). To build or
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play, download the full source archive. The V1.2 archive (`LifePlay_Revival_V1.2_UE5.5_Full_Source_Code.7z`, 4.94 GB, SHA-256
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`fb298583743497799dd274cc62b8cf80fbef3445766be5898201924c64674f1a`) will be linked here once uploaded; until then, use the V1.1
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archive below and update the Git files from the `v1.2` tag (V1.2 also changes 29 textures in `Content/Heavy`; without
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them the game works the same, those textures simply keep no mipmaps).
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play, download the full source archive.
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**[LifePlay_Revival_V1.1_UE5.5_Full_Source_Code.7z](https://mega.nz/file/rwpRTbjA#P6sKfJM8xfGeLXcIylUsUvRSGezLi36FWtXgwxFxvvo)** (Mega, 4.94 GB)
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**[LifePlay_Revival_V1.2_UE5.5_Full_Source_Code.7z](https://mega.nz/file/jsxiGBzC#p7ATVcKz-7f_9CIqwXkhv3nILTIQ8txy5K_RZNxpF_c)** (Mega, 4.94 GB)
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- SHA-256: `6dbfb18e55e51558708239856b54f757b6044307d2d1cf261e88c94baaf617ae`
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- Previous version: [LifePlay_Revival_V1_UE5.5_Full_Source_Code.7z](https://mega.nz/file/zloFkL7T#3P5GDfcfF5U352T0s472vCtyNh131RLgNWn__PSNL2I)
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- SHA-256: `fb298583743497799dd274cc62b8cf80fbef3445766be5898201924c64674f1a`
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- Previous versions:
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- [LifePlay_Revival_V1.1_UE5.5_Full_Source_Code.7z](https://mega.nz/file/rwpRTbjA#P6sKfJM8xfGeLXcIylUsUvRSGezLi36FWtXgwxFxvvo)
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(4.94 GB, SHA-256 `6dbfb18e55e51558708239856b54f757b6044307d2d1cf261e88c94baaf617ae`);
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- [LifePlay_Revival_V1_UE5.5_Full_Source_Code.7z](https://mega.nz/file/zloFkL7T#3P5GDfcfF5U352T0s472vCtyNh131RLgNWn__PSNL2I)
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(4.85 GB, SHA-256 `38ee16640f960317348a044195a23b55ac8eda34aec085e661034dc9c26cc594`).
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- Same layout as the original author's full source archives: the project folder at the archive root, 7z LZMA2.
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- Contains the complete `Content` folder (including `Content/Heavy` converted to UE5 format), the compiled editor
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@ -25,7 +25,7 @@ them the game works the same, those textures simply keep no mipmaps).
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Check the file after downloading (PowerShell):
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```powershell
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Get-FileHash .\LifePlay_Revival_V1.1_UE5.5_Full_Source_Code.7z -Algorithm SHA256
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Get-FileHash .\LifePlay_Revival_V1.2_UE5.5_Full_Source_Code.7z -Algorithm SHA256
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```
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## Status: V1.2 (tag `v1.2`, 2026-10-02)
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