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Author SHA1 Message Date
edujiro5972
8084622450 LifePlay UE 5.8 : état de développement au 2026-10-19
Tickets : REP1-T4

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-19 22:57:42 +02:00
1838 changed files with 196949 additions and 6498 deletions

15
.gitignore vendored
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@ -71,10 +71,21 @@ __pycache__/
# Reglages d'outils locaux
/.claude/
/.cursor/
/Docs/Migration/etat/
# Lot ETAT3 (2026-10-10) : livrables de lot suivis en texte seul (.md, .csv) ; le reste de etat/ reste local
/Docs/Migration/etat/**
!/Docs/Migration/etat/**/
!/Docs/Migration/etat/**/*.md
!/Docs/Migration/etat/**/*.csv
# donnee personnelle (adresse e-mail) : reste local
/Docs/Migration/etat/sandbox/DC2/DC2-BUILD.md
# PUB2 (2026-10-07) : depot public sans contenu sexuel ; modules de jeu dans un depot local separe (Content/Modules/.git)
# PUB2 (2026-10-07) : depot public sans contenu sexuel ; modules de jeu dans un depot local separe (git-dir hors arbre D:\Game\LifePlay_ModulesGit, OBB)
/Content/Modules/
/Content/Saves/
/User Submits/
/Docs/DemoTrailerVideoLinks.Txt
# BEGIN HYPERAISTUDIO MANAGED RUNTIME IGNORE
.hyperai/runtime/
# END HYPERAISTUDIO MANAGED RUNTIME IGNORE
/Tools/

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@ -12,11 +12,11 @@ EditorStartupMap=/Game/Scenes/CentralLondon.CentralLondon
[/Script/Engine.RendererSettings]
; Lot L6a (ERR-032) : r.DefaultFeature.AntiAliasing est ignoree par UE5 (variable fantome),
; le jeu tournait donc en TSR (defaut UE5 = 4). TAA (2), comme en 4.27 : TSR fait scintiller
; le jeu tournait donc en TSR (defaut UE5 = 4). TAA (2), valide en jeu 5.5 (ERR-032 corrige) : TSR fait scintiller
; les maillages deformes par morphs (personnages).
r.AntiAliasingMethod=2
; Lot L7c : rendu 5.5 rendu explicite, aux valeurs effectivement jouees et validees (identiques aux
; valeurs par defaut du moteur 5.5, qui correspondent au rendu 4.27) : pas d'illumination globale
; valeurs par defaut du moteur 5.5 au moment de la validation) : pas d'illumination globale
; dynamique (Lumen), reflets SSR, pas d'ombres virtuelles. Ainsi un changement de valeur par defaut du
; moteur ou un modele de projet UE5 ne modifie pas le rendu sans decision.
r.DynamicGlobalIlluminationMethod=0
@ -125,8 +125,9 @@ bCookOnTheFlyForLaunchOn=False
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
; Lot L7c : D3D12 (SM5), RHI par defaut de UE 5.5 sur lequel toutes les sessions de validation ont ete
; jouees (UE 4.27 utilisait D3D11).
; jouees (D3D12, valide en jeu 5.5).
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
; Lot U0 (P8) : VS 2026 coexiste avec VS 2022 ; le projet 5.5 garde MSVC 14.38 (CompilerVersion choisit le
; compilateur MSVC ; ToolchainVersion ne sert qu'a Clang).
CompilerVersion=14.38.33130
; Lot U0 (P8) : VS 2026 coexiste avec VS 2022 ; CompilerVersion choisit le compilateur MSVC (ToolchainVersion ne
; sert qu'a Clang). Lot U3 : le projet 5.8 epingle MSVC 14.50.35717 de VS 2026 (nom du dossier ; UBT 5.8 ne bannit
; que 14.50.0-14.50.35722 lu sur la ProductVersion de cl.exe, ici 14.50.35739). Le projet 5.5 garde 14.38.33130.
CompilerVersion=14.50.35717

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@ -1,7 +1,7 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=543F4F9E4DE525696C82F5A52303C15C
ProjectName=LifePlay
ProjectVersion=2026.10.1.6
ProjectVersion=2026.10.2.1a
Description=Portage UE 5.5 - assets integres depuis LifePlay 5.9 Full Source
[/Script/MoviePlayer.MoviePlayerSettings]
@ -13,13 +13,16 @@ bMoviesAreSkippable=False
; Lot L7c : cles de nativisation des Blueprints retirees (fonction supprimee depuis UE 5.0, sans effet).
Build=IfProjectHasCode
BuildConfiguration=PPBC_Shipping
StagingDirectory=(Path="D:/Game/LifePlay_Build_5.5")
StagingDirectory=(Path="D:/Game/LifePlay_Build_5.8")
FullRebuild=False
ForDistribution=True
IncludeDebugFiles=False
; Lot O2 : contenu en conteneurs compresses (IoStore + Oodle Kraken, reglages du moteur) ; Modules reste en fichiers nus.
UsePakFile=True
bUseIoStore=True
; Lot U3 (D1) : le defaut du moteur passe de False (5.5) a True (5.8, BaseGame.ini) ; Zen store laisse de cote
; pendant la migration (chaine de cuisson et version de reference des mods inchangees), lot dedie apres V2.0.
bUseZenStore=False
bGenerateChunks=False
bGenerateNoChunks=False
bChunkHardReferencesOnly=False

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@ -80,7 +80,7 @@ r.Streaming.MaxEffectiveScreenSize=0
; sg.EffectsQuality
; ---------------------------------------------------------------------------
[EffectsQuality@0]
r.TranslucencyLightingVolumeDim=24
r.TranslucencyLightingVolume.Dim=24
r.RefractionQuality=0
r.SSS.Scale=0.25
r.SSS.SampleSet=0
@ -88,7 +88,7 @@ r.DetailMode=0
fx.Niagara.QualityLevel=0
[EffectsQuality@1]
r.TranslucencyLightingVolumeDim=32
r.TranslucencyLightingVolume.Dim=32
r.RefractionQuality=2
r.SSS.Scale=0.5
r.SSS.SampleSet=1
@ -96,7 +96,7 @@ r.DetailMode=1
fx.Niagara.QualityLevel=1
[EffectsQuality@2]
r.TranslucencyLightingVolumeDim=48
r.TranslucencyLightingVolume.Dim=48
r.RefractionQuality=2
r.SSS.Scale=0.75
r.SSS.SampleSet=2
@ -104,7 +104,7 @@ r.DetailMode=2
fx.Niagara.QualityLevel=2
[EffectsQuality@3]
r.TranslucencyLightingVolumeDim=64
r.TranslucencyLightingVolume.Dim=64
r.RefractionQuality=3
r.SSS.Scale=1.0
r.SSS.SampleSet=2

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